You need the keys to the castle as well.
[web-hugo.git] / content / posts / reverse-engineering-a-mobile-app-protobuf-api.md
1 ---
2 title: "Reverse Engineering a Mobile App Protobuf API"
3 date: 2024-05-11T12:00:00+03:00
4 description: "In recent times more than ever, live service and overuse of APIs soon-to-be-stale is only increasing. This causes a lot of once-written software to become either unusable or handicapped in many regards. One way to fight this is to learn reverse engineering for sake of digital preservation. In this blog, I take you through a journey of reverse engineering a simple mobile game's protobuf API."
5 tags: ['tutorial', 'reverse-engineering', 'opensource']
6 type: blog
7 draft: false
8 ---
9
10 # Why
11 Why not? Digital preservation is important, even if you don't care for a specific program.
12 This is also a good way to get started with protocol reverse engineering due to way protobuf
13 is often left behind in source format within client applications.
14
15 ## The target
16 In this series of blogposts, I will be using a mobile game "Egg, Inc." as the target for
17 demonstration. It's a simple time killer app that got me through boring long waits when I was still at school.
18
19 Egg, Inc. is a basic incremental "idler" game where your goal is to take over the world food supply with ever-increasing supply of eggs,
20 if you have ever played Cookie Clicker, you know the premise of something like that. You have to unlock denser and denser eggs - the game
21 is also designed around the fact that you can do certain online-tied activites such as Contracts to unlock more Soul Eggs (prestige boost) and
22 "Eggs of Prophecy" which increase potency of your Soul Eggs.
23
24 It's rather simple game with a very minimal API, making it perfect for learning. You may not like the game, but that's beside the point.
25 The simplicity of our target matters here.
26
27 ## The existing works
28 In some cases, you will find previous works on the target you pick. In my case, some clever people have created
29 [scripts to extract .proto file out of the app.](https://github.com/DavidArthurCole/EggIncProtoExtractor)
30 I advise you to check it out if you wish to get a better understanding of how you would go about retrieving the
31 API spec .proto file for your target.
32
33 Further there are a few dedicated individuals in the game's community who have created numerous tools and historical databases.
34
35 For this blog purposes, we will assume the game server is shut down (as in we cannot query from the live API) and our goal is
36 to make a semi-functional selfhosted gameserver for our own needs, assuming we are the only one on said server.
37
38 ## How to source builds of a game
39 There are two methods of sourcing the apk file here - one method is if you already have the app installed, install something like ZArchiver
40 and extract it from /data/app/ - identifying the app by its icon. From there you will find `base.apk` which is enough for most apps.
41
42 Alternatively, if the app is still available on Google Play, you can use an app like Aurora Store to go to the store detail page, select
43 "Manual Download" and enter a known Build ID.
44
45 ## Getting Started
46 Thanks to the previously mentioned script, it's easy to get started - find the APK, extract protobuf spec file, convert it with
47 protoc and we're done there. One small problem - due to cheaters, latest version of the game includes "AuthenticatedMessage" structure,
48 which contains a salted sha256sum of the payload message.
49
50 At this point, after a bit of internal dilemma, I decided to not further the problem while service is still live for people playing and did the
51 more morally sound decision of picking a version prior to these integrity checks. We can crack that another day as all the needed information
52 is retained in the app itself.
53
54 Going forward with this, we are targetting game version 1.12.13 (Build ID 111121 - use that in Aurora Store).
55
56 With all that out of the way, lets get into actual commands used here:
57 ```
58 git clone https://github.com/DavidArthurCole/EggIncProtoExtractor.git
59 cd EggIncProtoExtractor
60 ./apkextract.sh com.auxbrain.egginc_1.12.13.apk
61 # We should have a new folder "protos" now with resulting files
62 cd protos
63 # There should be a file called ei.proto - that's our protobuf spec file
64 # At this point, we can use the protoc utility which can convert the specfile
65 # to interfaces in C++, C#, Java, Kotlin, Objective-C, PHP, Python and Ruby with
66 # additional plugin support for Dart and Go.
67 # To make this easier to understand, we will use Python in this demonstration
68 protoc -I=. --python_out=. ./ei.proto
69 # Success! We now have a "ei_pb2.py" file which can be directly imported to Python programs
70 ```
71
72 With the protobuf interface in Python created, we can now proceed with creating the API emulator - but there's a slight problem.
73 What URL? What endpoints? How do we find this out? Simple answer, disassembling the game. Get your RE tool of choice, I will be
74 using [Ghidra](https://ghidra-sre.org/) myself.
75
76 (Note: You can also just try to find this out using tools such as WireShark)
77
78 The game contains a linked-library written in C++, which you can find inside the .apk `lib` folder, named as `libegginc.so`.
79 This is perfect for our use-case, Ghidra is going to slice through this like butter. Import the file to your RE tool of choice
80 and let it perform some analysis on it, have a cup of tea or coffee as this is going to take a hot minute.
81
82 Once that's done, we are going to start by looking at the defined strings - try our luck there. Search for any debug prints left
83 behind or maybe some clues. I started by searching for `http`, which lead me to following string `"HTTP REQ: %d"`, seems promising.
84 When I jumped to it, I saw an exactly adjacent string to it which could give more clues:
85 ```
86 s_www.auxbrain.com_00c02b60 XREF[0,1]: FUN_00518ab8:00518b38(R)
87 00c02b5e 47 3f 77 ds "G?www.auxbrain.com"
88 77 77 2e
89 61 75 78
90 s_HTTP_REQ:_%d_00c02b71 XREF[1]: makeRequestInternal:0067bbd4(*)
91 00c02b71 48 54 54 ds "HTTP REQ: %d"
92 50 20 52
93 45 51 3a
94 ```
95 Interesting, `www.auxbrain.com`. If we jump to its XREF, we get a garbled function, but what it seems to be doing is setting up
96 certain global values.
97
98 ## The smoke-test
99
100 So we have a potential API endpoint, let's put it to the test. We're not going to recompile anything yet or do any byte-patching,
101 let's try a quick smoke-test. Ensure your phone is rooted and you have a variant of Xposed Framework installed (I used LSPosed).
102 We will need to unarm the SSL pinning present in most apps, including this one, I used [io.github.tehcneko.sslunpinning](https://github.com/Xposed-Modules-Repo/io.github.tehcneko.sslunpinning) module.
103 (NOTE: Users without root might want to skip to end of article where I showcase unpinning the app manually)
104
105 Next, install [AdAway app from F-Droid](https://f-droid.org/packages/org.adaway/) so we can setup a redirection on any network we are on.
106 Inside AdAway, add a redirection rule for the address we just found and point it to an IP address in your LAN that will run the API server.
107
108 Generate a self-signed certificate authority and a certificate signed by it and run a webserver with both HTTP and HTTPS on the API server machine.
109 ```
110 # Create an ext file containing the Subject Alternative Name (SAN)
111 # DNS.1 should correspond to the API endpoint of the app.
112 # NOTE! If you are changing the API endpoint to a public domain, you can just use a public cert, no need for any of this.
113 cat > auxbrain.ext << EOF
114 authorityKeyIdentifier=keyid,issuer
115 basicConstraints=CA:FALSE
116 keyUsage = digitalSignature, nonRepudiation, keyEncipherment, dataEncipherment
117 subjectAltName = @alt_names
118
119 [alt_names]
120 DNS.1 = www.auxbrain.com
121 EOF
122
123 # Create your own Certificate Authority
124 openssl genrsa -des3 -out myCA.key 2048
125 openssl req -x509 -new -nodes -key myCA.key -sha256 -days 1825 -out myCA.pem
126 # Create a CSR and lets have the new CA sign it
127 openssl genrsa -out auxbrain.key 2048
128 openssl req -new -key auxbrain.key -out auxbrain.csr -nodes
129 openssl x509 -req -in auxbrain.csr -CA myCA.pem -CAkey myCA.key -CAcreateserial -out auxbrain.crt -days 825 -sha256 -extfile auxbrain.ext
130 # You now have myCA.pem - the public certificate of your root CA, auxbrain.key - the private key for your webserver, auxbrain.pem - the public cert for your webserver.
131 ```
132
133 Use the generated `auxbrain.pem` and `auxbrain.key` files for your webserver SSL/TLS configuration. For nginx, append following values to your server directive:
134 ```
135 listen 443 ssl;
136 ssl_certificate /path/to/auxbrain.pem;
137 ssl_certificate_key /path/to/auxbrain.key;
138 ssl_session_cache shared:SSL:1m;
139 ssl_session_timeout 5m;
140 ssl_ciphers HIGH:!aNULL:!MD5;
141 ssl_prefer_server_ciphers on;
142 ```
143
144 Import the self-signed CA (myCA.pem) to your phone's truststore (Check under your phone's Security/Encryption settings). Once all of that is done, run the app for first time.
145
146 ```
147 192.168.1.212 - - [...] "POST /ei/first_contact HTTP/1.1" 404 0 "-"
148 ```
149
150 Bingo. We have contact and we have an API endpoint. Searching for "ei/" in the strings reveals a extensive list of API endpoints, we now have something
151 to go off from. We have everything we need to start creating the server.
152
153 ## Implementing the Server - Getting first contact
154 Next up, we create a new project - as we generated the protobuf definitions for Python, we will proceed accordingly.
155 If you are following along, get respective packages for your operating system to create python venvs.
156 As the protobufs are being sent over HTTP, we will be serving our application over flask which is being reverse proxied by nginx.
157
158 ```
159 # Lets stage the environment
160 mkdir apiserver
161 cd apiserver
162 python -m venv .venv
163 source .venv/bin/activate
164 touch app.py
165 cp ~/EggIncProtoExtractor/protos/ei.proto .
166
167 # Get some dependeices
168 pip install protobuf
169 pip install flask
170 ```
171
172 We now have the project set up for reading protobuf definitions and a framework to listen for HTTP and routes sent to it.
173 Let's create an actual listener application, open app.py with your favourite IDE or text editor.
174
175 ```
176 import ei_pb2 as EIProto
177 from flask import Flask
178 from flask import request
179
180 @app.route("/ei/<path:subpath>", methods=["POST"])
181 def ei_routes(subpath):
182 print("HTTP POST /ei/" + subpath)
183 print(request.headers)
184 return ""
185 ```
186
187 This should get the ball rolling, we will see whatever call comes in and we can see what the payload of each request contains.
188 At this point you should setup the reverse proxy, override your nginx / directive with:
189 ```
190 location / {
191 proxy_pass http://127.0.0.1:5000;
192 }
193 ```
194
195 Reload your nginx and start the flask application you just created with `flask run`.
196
197 Run the app again and have it phone home and see what it contains.
198 ```
199 HTTP POST /ei/first_contact
200 Host: 127.0.0.1:5000
201 Connection: close
202 Content-Length: 37
203 Content-Type: application/x-www-form-urlencoded
204 User-Agent: Dalvik/2.1.0 (Linux; U; Android 13; M2012K11AG Build/TQ3A.230901.001)
205 Accept-Encoding: gzip
206 ```
207
208 We can see there's a form payload attached to this request, let's modify our app route a bit:
209 ```
210 @app.route("/ei/<path:subpath>", methods=["POST"])
211 def ei_routes(subpath):
212 print("HTTP POST /ei/" + subpath)
213 print(request.form)
214 return ""
215 ```
216
217 Now if we run the modified flask application again, we see following output on the first_contact endpoint.
218 ```
219 HTTP POST /ei/first_contact
220 ImmutableMultiDict([('data', 'ChAzNTVlNDZlOTA4OWQxZTRjEAAYAg==')])
221 ```
222
223 We have a base64-encoded protobuf binary data - which isn't terribly useful for reading plain-text, since protobuf *is* a binary
224 format, so we will need to figure out what protobuf message this payload belongs to.
225
226 Remember that ei.proto file alongside the ei_pb2.py we got earlier? Lets go back there and inspect it a bit.
227 We know we just contacted something called "first_contact", maybe there is something in that file that could help us?
228
229 ```
230 message EggIncFirstContactRequest {
231 optional string user_id = 1;
232 optional uint32 client_version = 2;
233 optional Platform platform = 3;
234 }
235
236 message EggIncFirstContactResponse {
237 optional Backup backup = 1;
238 }
239 ```
240
241 Seems like the application is using message names in almost similar fashion to API endpoint names themselves. This will prove
242 to be useful knowledge. We now know what the payload should be, lets put this to the test.
243
244 Edit your app routine again
245 ```
246 # add "import base64" to top of the file
247 @app.route("/ei/<path:subpath>", methods=["POST"])
248 def ei_routes(subpath):
249 print("HTTP POST /ei/" + subpath)
250 if subpath == "first_contact":
251 # Create the protobuf object so we can load data from the b64 payload
252 FirstContact = EIProto.EggIncFirstContactRequest()
253 FirstContact.ParseFromString(base64.b64decode(form["data"]))
254 print(FirstContact)
255 else:
256 print(request.form)
257 return ""
258 ```
259
260 We should now be able to see deserialized output when we run the flask application and the mobile app, let's try it out:
261
262 ```
263 HTTP POST /ei/first_contact
264 user_id: "355e46e9089d1e4c"
265 client_version: 0
266 platform: DROID
267 ```
268
269 Nice! We now know how to identify which protobuf object corresponds to which API endpoint. We can now make an educated guess
270 on what would come next.
271
272 Seeing how we got `EggIncFirstContactRequest` and saw an adjacent `EggIncFirstContactResponse` message in the proto file, we
273 can safely assume that this is what the game is expecting from us in return.
274
275 Lets modify the server a bit to account for that.
276
277 ```
278 @app.route("/ei/<path:subpath>", methods=["POST"])
279 def ei_routes(subpath):
280 print("HTTP POST /ei/" + subpath)
281 if subpath == "first_contact":
282 # Create the protobuf object so we can load data from the b64 payload
283 FirstContact = EIProto.EggIncFirstContactRequest()
284 FirstContact.ParseFromString(base64.b64decode(form["data"]))
285 print("We got a first contact hello from user " + FirstContact.user_id)
286 # Lets respond with a FirstContactResponse
287 FirstContactResp = EIProto.EggIncFirstContactResponse()
288 # This takes only one optional argument - a Backup object - but we have no account
289 # system yet, so we will opt out of sending that for now.
290 # ---
291 # We send the payload back as a base64 string - the same way we retrieved it.
292 return base64.b64encode(FirstContactResp.SerializeToString())
293 else:
294 print(request.form)
295 return ""
296 ```
297
298 Now when we run the app again, we notice that we no longer get spammed this endpoint, but instead in its place we see a few new friends
299
300 ## Implementing the Server - New Friends
301 Say hello to `/ei/save_backup` and `/ei/get_periodicals`. We can infer from the name, that save_backup would involve a Backup message
302 and get_periodicals would involve a GetPeriodicalsRequest, both of which are defined fully in the proto spec file.
303
304 Both of these are clogging up the flask application log periodically, we should check out what they are so we can have a sane log again.
305
306 ```
307 @app.route("/ei/<path:subpath>", methods=["POST"])
308 def ei_routes(subpath):
309 print("HTTP POST /ei/" + subpath)
310 if subpath == "first_contact":
311 # Create the protobuf object so we can load data from the b64 payload
312 FirstContact = EIProto.EggIncFirstContactRequest()
313 FirstContact.ParseFromString(base64.b64decode(form["data"]))
314 print("We got a first contact hello from user " + FirstContact.user_id)
315 # Lets respond with a FirstContactResponse
316 FirstContactResp = EIProto.EggIncFirstContactResponse()
317 # This takes only one optional argument - a Backup object - but we have no account
318 # system yet, so we will opt out of sending that for now.
319 # ---
320 # We send the payload back as a base64 string - the same way we retrieved it.
321 return base64.b64encode(FirstContactResp.SerializeToString())
322 elif subpath == "save_backup":
323 # NOTE: This took me way longer to realize than it should have, but the base64
324 # payload you receive from client is broken due to some Android bug, where it
325 # substitutes "+" symbols with a " " whitespace.
326 # I don't want you to waste half hour to hours figuring out why you're getting
327 # corrupted data, so you're welcome.
328 Backup = EIProto.Backup()
329 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
330 print(Backup)
331 elif subpath == "get_periodicals":
332 Periodicals = EIProto.GetPeriodicalsRequest()
333 Periodicals.ParseFromString(base64.b64decode(form["data"])
334 print(Periodicals)
335 else:
336 print(request.form)
337 return ""
338 ```
339
340 We should now see what these payloads actually contain when deserialized (for your reading experience, I advise you to rather
341 try this out yourself - the Backup structure is VERY large).
342
343 Upon these payloads reaching the server, we see that a very much populated Backup message makes its way through and a relatively
344 thin payload of PeriodicalsRequest comes through, which isn't very useful by itself.
345
346 Now, this is why the game developer ended up creating forms of anticheat in future versions of this app - the Backup message contains
347 your entire game state, which is often sent as a way to save your progress to cloud, but there is no actual sanity checking in place
348 to ensure you're not progressing way too fast. Personally, I am of the mind that anticheat should be done on the server-side, not
349 on the client-side, but I digress. We can use this to prove a very obvious vulnerability when using trust-client-always architecture.
350
351 The game has an In App Purchase for "Pro Permit", which allows you to build more Silos, which in turn allow you to get offline
352 rewards for a longer period of time. If we look at protobuf definition file, you can see under Backup.game, a field called "permit_level",
353 which by default is zero. Lets try to change that and present a modified Backup the next time user opens the game.
354
355
356 ```
357 cache = {}
358
359 @app.route("/ei/<path:subpath>", methods=["POST"])
360 def ei_routes(subpath):
361 print("HTTP POST /ei/" + subpath)
362 if subpath == "first_contact":
363 # Create the protobuf object so we can load data from the b64 payload
364 FirstContact = EIProto.EggIncFirstContactRequest()
365 FirstContact.ParseFromString(base64.b64decode(form["data"]))
366 print("We got a first contact hello from user " + FirstContact.user_id)
367 # Lets respond with a FirstContactResponse
368 FirstContactResp = EIProto.EggIncFirstContactResponse()
369 if FirstContact.user_id in cache:
370 FirstContactResp.backup.CopyFrom(cache[FirstContact.user_id])
371 del cache[FirstContact.user_id]
372 return base64.b64encode(FirstContactResp.SerializeToString())
373 elif subpath == "save_backup":
374 # NOTE: This took me way longer to realize than it should have, but the base64
375 # payload you receive from client is broken due to some Android bug, where it
376 # substitutes "+" symbols with a " " whitespace.
377 # I don't want you to waste half hour to hours figuring out why you're getting
378 # corrupted data, so you're welcome.
379 Backup = EIProto.Backup()
380 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
381 if Backup.game.permit_level == 0:
382 print("Saved a modified Backup for next game load")
383 # Modify the permit level, force offer the backup
384 Backup.game.permit_level = 1
385 Backup.force_offer_backup = True
386 Backup.force_backup = True
387 cache[Backup.user_id] = Backup
388 elif subpath == "get_periodicals":
389 Periodicals = EIProto.GetPeriodicalsRequest()
390 Periodicals.ParseFromString(base64.b64decode(form["data"])
391 print(Periodicals)
392 else:
393 print(request.form)
394 return ""
395 ```
396
397 Lets load up the game. Nothing interesting seems to be happening yet - lets wait until we see the "Saved a modified Backup for next game load" message
398 show up in the server console. Once this shows up, restart the game - you are presented with a popup that you are offered to load a
399 Backup from server. Let's accept that.
400
401 Now click on your silos, you have the Pro Permit for free.
402
403 Now, it goes without saying, I do not condone piracy - the future versions of this game are very much guarded against this, rightfully so.
404 If you attempt this in actual game servers, this is considered fraud and IS detectable by the developer (every IAP has a receipt, logically!).
405
406 This version of the game is defunct as the protocol has changed quite a bit in the years since this version and additional anticheat
407 measures have been added since. You cannot transfer this status (or even purchase what you just did) from this game version to the next.
408
409 ### Onto the PeriodicalsRequest
410 This one is a bit more fun to delve into blindly - the proto spec wont help you much here. We will need to use our trusty RE tools again and delve into
411 the game disassembly again.
412
413 By public knowledge, we know there are server events for "Epic Research Sale", "Research Sale", "Drone Bonus" and "Prestige Boost". We can use this information to try
414 and look at any potential leads in strings. Drone seems like a good canditate, lets look into that.
415 ```
416 drone_fans2
417 drone_crash
418 drone_enemy
419 drone_hunter
420 r_icon_drone_rewards
421 b_icon_drone_boost
422 drone_touch
423 ei_drone_lights_green
424 ei_drone_lights_red
425 ei_drone_package
426 ei_drone_propeller
427 drone-boost
428 GENEROUS DRONES
429 ```
430 This looks promising, right off the bat, first strings I'd check here are `r_icon_drone_rewards`, `b_icon_drone_boost`, `drone-boost` and `GENEROUS DRONES`.
431
432 I inspected all 4 of them, and when I got to the final 2, I found the enum string translations used for event IDs - here they are extracted for game version 1.12.13
433 ```
434 piggy-boost (Rate piggy fills is increased.)
435 piggy-cap-boost (UNLIMITED PIGGY;Gains are retained when event ends.)
436 prestige-boost (PRESTIGE BOOST;Collect more soul eggs on prestige, you must prestige to take advantage of this event.)
437 earnings-boost (CASH BOOST;Regular earnings are increased.)
438 gift-boost (GENEROUS GIFTS;Boost applies to random gifts and video gifts.)
439 drone-boost (GENEROUS DRONES;Drones will produce larger rewards.)
440 epic-research-sale (EPIC RESEARCH SALE;Only applies to Epic Research.)
441 vehicle-sale (VEHICLE SALE;Applies to all vehicles.)
442 boost-sale (BOOST SALE;Applies to the gold price of boosts.)
443 boost-duration (BOOST TIME+;Boosts last longer, you must start a boost during the event.)
444 ```
445 I recall there being a few more boosts, but this is useful for getting started with compositing PeriodicalsResponse with an active running event.
446
447 ### Putting together the response
448 We have the enum, we have the names, descriptions, lets try to create a sample server event when the client enqueries about current server periodical events.
449 ```
450 elif subpath == "get_periodicals":
451 # We don't actually need the information client sends us,
452 # we aren't verifying any stats about client in our server.
453 CurrentPeriodicals = EIProto.PeriodicalsResponse()
454 # In order to add items to a repeatable field in protobuf structure,
455 # we need to call .add() method on it
456 event = CurrentPeriodicals.events.events.add()
457 # Refer to ei.proto - we are filling fields for EggIncEvent structure here.
458 event.type = "drone-boost"
459 event.multiplier = 5.00
460 event.subtitle = "Drones will produce larger rewards."
461 event.identifier = "GENEROUS DRONES"
462 event.seconds_remaining = 300.0
463 # Lets make it respond with a 5 minute event (this will re-arm itself when client calls
464 # for get_periodicals again every 6 minutes)
465 return base64.b64encode(CurrentPeriodicals.SerializeToString())
466 ```
467
468 Launch the server and observe as the client periodically calls this endpoint again, it will now receive a 5 minute 5x Drone Rewards boost on the game.
469
470 ## Created the Server - What now?
471 We have now created a very basic server, which appropriately responds to a first contact, misuses the game backup feature to prove a point about weaknesses of
472 trusting client in server. We also created a very basic server event, which always rearms itself to never expire.
473
474 What do we do next?
475
476 At this point, we can start dog-fooding the project. Lets start with whatever ball game throws at us as we progress.
477
478 ### Contracts
479 As we progress the game and start performing prestiges, we unlock a feature called "Contracts" - but disaster strikes as we don't have any contracts we could
480 accept. So far we still see our good friends `/ei/get_periodicals` and `/ei/save_backup` hammering the server at regular intervals.
481
482 When we created the periodicals response payload, you might have noticed in the protobuf message an optional field called `ContractsResponse contracts`. Lets see
483 what this ContractsResponse message contains.
484
485 ```
486 message ContractsResponse {
487 repeated Contract contracts = 1;
488 optional string warning_message = 4;
489 optional double server_time = 2;
490 optional uint32 max_eop = 3 [default = 1000];
491 }
492 ```
493
494 Notice there being an array of Contract messages right off the bat - lets find its message structure next:
495
496 ```
497 message Contract {
498 optional string identifier = 1;
499 optional string name = 9;
500 optional string description = 10;
501 optional Egg egg = 2;
502
503 repeated Goal goals = 3;
504 message Goal {
505 optional GoalType type = 1;
506 optional double target_amount = 2;
507 optional RewardType reward_type = 3;
508 optional string reward_sub_type = 4;
509 optional double reward_amount = 5;
510 optional double target_soul_eggs = 6;
511 }
512
513 repeated GoalSet goal_sets = 16;
514 message GoalSet {
515 repeated Goal goals = 1;
516 }
517
518 optional bool coop_allowed = 4;
519 optional uint32 max_coop_size = 5;
520 optional uint32 max_boosts = 12;
521 optional double minutes_per_token = 15 [default = 60];
522 optional double expiration_time = 6;
523 optional double length_seconds = 7;
524 optional double max_soul_eggs = 13;
525 optional uint32 min_client_version = 14;
526 optional bool debug = 11;
527 }
528 ```
529
530 We will need to do a bit of reading. Fortunately, the game has a community wiki, lets look into how contracts should work. I took an
531 [older revision of Contracts wiki page from 2021](https://egg-inc.fandom.com/wiki/Contracts?oldid=13015) and did some slight research.
532
533 From what I gather, at one point, there was only one set of contract rewards, shared between everyone - then they created a system where
534 beginners will get easier contract goals while more advanced players get harder contract goals.
535
536 We can put two-and-two together here and infer that `repeated Goal goals` is the legacy contract system - where everyone was on equal footing
537 and `repeated GoalSet goal_sets` is the *new* goal system that is split into Standard and Elite.
538
539 We also learn that in future game versions, they completely reworked how contracts work *yet* again into a grading "bracket" system. Fortunately,
540 we do not have to worry about that in our current target revision.
541
542 Now to get the ball rolling, there is conveniently a starting point set ahead for us already. The developer of game intended to ease new players into
543 contracts by creating a simple & easy contract called [Your First Contract](https://egg-inc.fandom.com/wiki/Contracts/Your_First_Contract?oldid=13547).
544
545 This page tells us all the information we need to compose our first Contract, so lets try to make one.
546
547 ```
548 elif subpath == "get_periodicals":
549 # We don't actually need the information client sends us,
550 # we aren't verifying any stats about client in our server.
551 CurrentPeriodicals = EIProto.PeriodicalsResponse()
552 # [...]
553 Contract = CurrentPeriodicals.contracts.contracts.add()
554 Contract.identifier = "first-contract"
555 Contract.name = "Your First Contract"
556 Contract.description = "We heard you are open to contract work! Help fill this order from the local pharmacy!"
557 Contract.egg = EIProto.Egg.MEDICAL
558 Contract.coop_allowed = False
559 Contract.minutes_per_token = 5
560 # Lets set expiry time to always be 3 days into future
561 Contract.expiration_time = time.time() + (3600.0 * 72.0)
562 Contract.length_seconds = 3600.0 * 4.0
563 # The wiki mentions that you cannot get this contract after you reach 5000 Soul Eggs
564 Contract.max_soul_eggs = 5000.0
565 # We should have the basic metadata set now, lets create the goalsets.
566 FirstSet = Contract.goal_sets.add()
567 Goal = FirstSet.goals.add()
568 # There is only one type of goal in this verison
569 Goal.type = EIProto.GoalType.EGGS_LAID
570 Goal.target_amount = 100000.0
571 Goal.reward_type = EIProto.RewardType.GOLD
572 Goal.reward_amount = 192
573 Goal = FirstSet.goals.add()
574 Goal.type = EIProto.GoalType.EGGS_LAID
575 Goal.target_amount = 500000000.0
576 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
577 Goal.reward_amount = 10000
578 # Lets now add the Elite table, we can pretty much copy-paste the above here.
579 SecondSet = Contract.goal_sets.add()
580 Goal = SecondSet.goals.add()
581 Goal.type = EIProto.GoalType.EGGS_LAID
582 Goal.target_amount = 100000.0
583 Goal.reward_type = EIProto.RewardType.GOLD
584 Goal.reward_amount = 500
585 Goal = SecondSet.goals.add()
586 Goal.type = EIProto.GoalType.EGGS_LAID
587 Goal.target_amount = 500000000.0
588 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
589 Goal.reward_amount = 10000
590 return base64.b64encode(CurrentPeriodicals.SerializeToString())
591 ```
592
593 Lets try that out in-game now - after waiting for a minute, we see our contract pop up, but I immediately noticed one thing amiss.
594 The contract goals are swapped! I am getting Elite contract rewards for a Standard contract.
595
596 This piece of information now tells us that the first entry in GoalSets refers to Elite rewards and the second entry in GoalSets to Standard rewards.
597 After swapping the sets around, we now see a contract with the corrected rewards.
598
599 I playtested it a bit and the contract worked as expected.
600
601 Now, the above code could be a lot neater. For your homework, if you're not skipping to the public source release in the end, you should try to create
602 a contract database and try scheduling them like the game originally did - a "Leggacy" contract every Friday and regular contracts showing up every 1-2 weeks
603 for roughly 2 weeks.
604
605 ## Rootless SSL Unpinning + Endpoint URL patching
606 Let's make the app not require a VPN or root privileges - let's make user CAs work and the endpoint URL something we control on the public net.
607 Start off by pulling the following repository
608 ```
609 git clone https://github.com/ilya-kozyr/android-ssl-pinning-bypass.git
610 python3 -m venv .venv
611 source .venv/bin/activate
612 pip install -r requirements.txt
613 cp /path/to/your/apk .
614 python3 apk-rebuild.py egginc.apk --pause
615 ```
616
617 **NOTE!** IF you do not intend to patch the API endpoint and just want to proceed with AdAway redirecting traffic, you can stop here and press ENTER!
618 Proceed only if you own a domain in your control (that is equal or less in length to www.auxbrain.com) and want to use the app without a VPN/redirection.
619
620 Open a new terminal window, the script will wait for us to perform modifications, enter the created folder `egginc.apk-decompiled` and `lib`.
621
622 We have two folders here now, `arm64-v8a` and `armeabi-v7a`, just as we saw when we pulled the .so file out of the apk earlier. Let's tackle
623 the 64-bit build first.
624
625 For arm64 build it was really simple to perform bytepatch on the said endpoint. We already know it's supposed to look as `G?www.auxbrain.com` - let's probe the .so library a bit.
626 ```
627 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
628 00b02b40 cd cc 4c 3f 00 00 00 00 00 00 00 00 00 00 80 3f |..L?...........?|
629 00b02b50 00 00 00 00 00 00 00 00 00 00 00 00 14 ae 47 3f |..............G?|
630 00b02b60 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
631 00b02b70 00 48 54 54 50 20 52 45 51 3a 20 25 64 00 64 61 |.HTTP REQ: %d.da|
632 00b02b80 74 61 3d 00 65 69 2f 66 69 72 73 74 5f 63 6f 6e |ta=.ei/first_con
633 ```
634
635 We seem to have nothing blocking our way, let's create hex representations of `G?www.auxbrain.com` and a target domain of equal length, for example `G?eggs.based.quest`.
636
637 (Note: You can choose a shorter name as well, if you null-terminate the extra bytes as padding)
638 ```
639 $> echo "G?www.auxbrain.com" | hexdump -ve '1/1 "%.2X"'
640 473F7777772E617578627261696E2E636F6D0A
641 $> echo "G?eggs.based.quest" | hexdump -ve '1/1 "%.2X"'
642 473F656767732E62617365642E71756573740A
643 ```
644
645 Remove the trailing `0A` from end of both hex strings and now proceed as follows:
646 ```
647 # Place the source in first bracket of sed and the new URL at second bracket.
648 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/473F7777772E617578627261696E2E636F6D/473F656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
649 ```
650
651 Huzzah! We now have a patched linked-library for the arm64 build. Let's also patch the 32-bit version.
652 ```
653 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
654 0087b770 69 67 68 5f 74 6f 6f 5f 6d 61 6e 79 5f 70 78 00 |igh_too_many_px.|
655 0087b780 74 61 62 6c 65 74 5f 68 64 70 69 00 00 00 00 00 |tablet_hdpi.....|
656 0087b790 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
657 0087b7a0 00 00 00 00 00 00 00 00 65 69 2f 66 69 72 73 74 |........ei/first|
658 0087b7b0 5f 63 6f 6e 74 61 63 74 00 00 00 00 00 00 00 00 |_contact........|
659 ```
660 This one lacks the `G?` prefix on API endpoint, but we still have null terminators we can rely on. Let's replace the `473F` from our previous strings with `0000`.
661 ```
662 # Place the source in first bracket of sed and the new URL at second bracket.
663 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/00007777772E617578627261696E2E636F6D/0000656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
664 ```
665
666 Replace both of the libegginc.so files with the patched.so files. Move back to main terminal window and press ENTER.
667
668 We now have a patched and debug signed apk for the game that isn't SSL pinned and contains a custom API endpoint we control without a VPN.
669
670 ## Conclusion so far
671 We have created a (rather ugly looking) server emulator for the game. It functions, but it needs a lot of work still before we can call it ready.
672 If you have followed this far, give yourself pat on the back - if you actually tried to run this code, give yourself an extra pat on the back.
673
674 Before I give you the public source to the project, you might want to try your hand at creating a few more things.
675 - "Cloud" save, present a Backup to any new device that just started playing.
676 - Contracts Database and scheduler
677 - Server Event scheduler
678
679 I apologize if my method of documenting this has been messy, but that's also part of the chaos of reverse engineering, you are constantly learning new things
680 about the project you are currently doing - refactoring becomes an essential part once you have documented the protocol to a comfortable degree.
681
682 I won't give any promises for a part 2 any time soon, but I will be trying to make this feature complete, so without further ado, here are the git repository links:
683 [github.com](https://github.com/cernodile/reEgg), [git.based.quest](https://git.based.quest/?p=reEgg.git;a=tree;h=refs/heads/master;hb=refs/heads/master).
684
685 Thank you for reading and making it all the way to the end,
686 - Cernodile