Format change + fix out param in cert stuff
[web-hugo.git] / content / posts / reverse-engineering-a-mobile-app-protobuf-api.md
1 ---
2 title: "Reverse Engineering a Mobile App Protobuf API"
3 date: 2024-05-11T12:00:00+03:00
4 description: "In recent times more than ever, live service and overuse of APIs soon-to-be-stale is only increasing. This causes a lot of once-written software to become either unusable or handicapped in many regards. One way to fight this is to learn reverse engineering for sake of digital preservation. In this blog, I take you through a journey of reverse engineering a simple mobile game's protobuf API."
5 tags: ['tutorial', 'reverse-engineering', 'opensource']
6 type: blog
7 draft: false
8 ---
9
10 # Why
11 Why not? Digital preservation is important, even if you don't care for a specific program.
12 This is also a good way to get started with protocol reverse engineering due to way protobuf
13 is often left behind in source format within client applications.
14
15 ## The target
16 In this series of blogposts, I will be using a mobile game "Egg, Inc." as the target for
17 demonstration. It's a simple time killer app that got me through boring long waits when I was still at school.
18
19 Egg, Inc. is a basic incremental "idler" game where your goal is to take over the world food supply with ever-increasing supply of eggs,
20 if you have ever played Cookie Clicker, you know the premise of something like that. You have to unlock denser and denser eggs - the game
21 is also designed around the fact that you can do certain online-tied activites such as Contracts to unlock more Soul Eggs (prestige boost) and
22 "Eggs of Prophecy" which increase potency of your Soul Eggs.
23
24 It's rather simple game with a very minimal API, making it perfect for learning. You may not like the game, but that's beside the point.
25 The simplicity of our target matters here.
26
27 ## The existing works
28 In some cases, you will find previous works on the target you pick. In my case, some clever people have created
29 [scripts to extract .proto file out of the app.](https://github.com/DavidArthurCole/EggIncProtoExtractor)
30 I advise you to check it out if you wish to get a better understanding of how you would go about retrieving the
31 API spec .proto file for your target.
32
33 Further there are a few dedicated individuals in the game's community who have created numerous tools and historical databases.
34
35 For this blog purposes, we will assume the game server is shut down (as in we cannot query from the live API) and our goal is
36 to make a semi-functional selfhosted gameserver for our own needs, assuming we are the only one on said server.
37
38 ## How to source builds of a game
39 There are two methods of sourcing the apk file here - one method is if you already have the app installed, install something like ZArchiver
40 and extract it from /data/app/ - identifying the app by its icon. From there you will find `base.apk` which is enough for most apps.
41
42 Alternatively, if the app is still available on Google Play, you can use an app like Aurora Store to go to the store detail page, select
43 "Manual Download" and enter a known Build ID.
44
45 ## Getting Started
46 Thanks to the previously mentioned script, it's easy to get started - find the APK, extract protobuf spec file, convert it with
47 protoc and we're done there. One small problem - due to cheaters, latest version of the game includes "AuthenticatedMessage" structure,
48 which contains a salted sha256sum of the payload message.
49
50 At this point, after a bit of internal dilemma, I decided to not further the problem while service is still live for people playing and did the
51 more morally sound decision of picking a version prior to these integrity checks. We can crack that another day as all the needed information
52 is retained in the app itself.
53
54 Going forward with this, we are targetting game version 1.12.13 (Build ID 111121 - use that in Aurora Store).
55
56 With all that out of the way, lets get into actual commands used here:
57 ```
58 git clone https://github.com/DavidArthurCole/EggIncProtoExtractor.git
59 cd EggIncProtoExtractor
60 ./apkextract.sh com.auxbrain.egginc_1.12.13.apk
61 # We should have a new folder "protos" now with resulting files
62 cd protos
63 # There should be a file called ei.proto - that's our protobuf spec file
64 # At this point, we can use the protoc utility which can convert the specfile
65 # to interfaces in C++, C#, Java, Kotlin, Objective-C, PHP, Python and Ruby with
66 # additional plugin support for Dart and Go.
67 # To make this easier to understand, we will use Python in this demonstration
68 protoc -I=. --python_out=. ./ei.proto
69 # Success! We now have a "ei_pb2.py" file which can be directly imported to Python programs
70 ```
71
72 With the protobuf interface in Python created, we can now proceed with creating the API emulator - but there's a slight problem.
73 What URL? What endpoints? How do we find this out? Simple answer, disassembling the game. Get your RE tool of choice, I will be
74 using [Ghidra](https://ghidra-sre.org/) myself.
75
76 (Note: You can also just try to find this out using tools such as WireShark)
77
78 The game contains a linked-library written in C++, which you can find inside the .apk `lib` folder, named as `libegginc.so`.
79 This is perfect for our use-case, Ghidra is going to slice through this like butter. Import the file to your RE tool of choice
80 and let it perform some analysis on it, have a cup of tea or coffee as this is going to take a hot minute.
81
82 Once that's done, we are going to start by looking at the defined strings - try our luck there. Search for any debug prints left
83 behind or maybe some clues. I started by searching for `http`, which lead me to following string `"HTTP REQ: %d"`, seems promising.
84 When I jumped to it, I saw an exactly adjacent string to it which could give more clues:
85 ```
86 s_www.auxbrain.com_00c02b60 XREF[0,1]: FUN_00518ab8:00518b38(R)
87 00c02b5e 47 3f 77 ds "G?www.auxbrain.com"
88 77 77 2e
89 61 75 78
90 s_HTTP_REQ:_%d_00c02b71 XREF[1]: makeRequestInternal:0067bbd4(*)
91 00c02b71 48 54 54 ds "HTTP REQ: %d"
92 50 20 52
93 45 51 3a
94 ```
95 Interesting, `www.auxbrain.com`. If we jump to its XREF, we get a garbled function, but what it seems to be doing is setting up
96 certain global values.
97
98 ## The smoke-test
99
100 So we have a potential API endpoint, let's put it to the test. We're not going to recompile anything yet or do any byte-patching,
101 let's try a quick smoke-test. Ensure your phone is rooted and you have a variant of Xposed Framework installed (I used LSPosed).
102 We will need to unarm the SSL pinning present in most apps, including this one, I used [io.github.tehcneko.sslunpinning](https://github.com/Xposed-Modules-Repo/io.github.tehcneko.sslunpinning) module.
103 (NOTE: Users without root might want to skip to end of article where I showcase unpinning the app manually)
104
105 Next, install [AdAway app from F-Droid](https://f-droid.org/packages/org.adaway/) so we can setup a redirection on any network we are on.
106 Inside AdAway, add a redirection rule for the address we just found and point it to an IP address in your LAN that will run the API server.
107
108 Generate a self-signed certificate authority and a certificate signed by it and run a webserver with both HTTP and HTTPS on the API server machine.
109 ```
110 # Create an ext file containing the Subject Alternative Name (SAN)
111 # DNS.1 should correspond to the API endpoint of the app.
112 # NOTE! If you are changing the API endpoint to a public domain, you can just use a public cert, no need for any of this.
113 cat > auxbrain.ext << EOF
114 authorityKeyIdentifier=keyid,issuer
115 basicConstraints=CA:FALSE
116 keyUsage = digitalSignature, nonRepudiation, keyEncipherment, dataEncipherment
117 subjectAltName = @alt_names
118
119 [alt_names]
120 DNS.1 = www.auxbrain.com
121 EOF
122
123 # Create your own Certificate Authority
124 openssl genrsa -des3 -out myCA.key 2048
125 openssl req -x509 -new -nodes -key myCA.key -sha256 -days 1825 -out myCA.pem
126 # Create a CSR and lets have the new CA sign it
127 openssl genrsa -out auxbrain.key 2048
128 openssl req -new -key auxbrain.key -out auxbrain.csr -nodes
129 openssl x509 -req -in auxbrain.csr -CA myCA.pem -CAkey myCA.key -CAcreateserial -out auxbrain.pem -days 825 -sha256 -extfile auxbrain.ext
130 # You now have:
131 # myCA.pem - the public certificate of your root CA
132 # auxbrain.key - the private key for your webserver
133 # auxbrain.pem - the public cert for your webserver.
134 ```
135
136 Use the generated `auxbrain.pem` and `auxbrain.key` files for your webserver SSL/TLS configuration. For nginx, append following values to your server directive:
137 ```
138 listen 443 ssl;
139 ssl_certificate /path/to/auxbrain.pem;
140 ssl_certificate_key /path/to/auxbrain.key;
141 ssl_session_cache shared:SSL:1m;
142 ssl_session_timeout 5m;
143 ssl_ciphers HIGH:!aNULL:!MD5;
144 ssl_prefer_server_ciphers on;
145 ```
146
147 Import the self-signed CA (myCA.pem) to your phone's truststore (Check under your phone's Security/Encryption settings). Once all of that is done, run the app for first time.
148
149 ```
150 192.168.1.212 - - [...] "POST /ei/first_contact HTTP/1.1" 404 0 "-"
151 ```
152
153 Bingo. We have contact and we have an API endpoint. Searching for "ei/" in the strings reveals a extensive list of API endpoints, we now have something
154 to go off from. We have everything we need to start creating the server.
155
156 ## Implementing the Server - Getting first contact
157 Next up, we create a new project - as we generated the protobuf definitions for Python, we will proceed accordingly.
158 If you are following along, get respective packages for your operating system to create python venvs.
159 As the protobufs are being sent over HTTP, we will be serving our application over flask which is being reverse proxied by nginx.
160
161 ```
162 # Lets stage the environment
163 mkdir apiserver
164 cd apiserver
165 python -m venv .venv
166 source .venv/bin/activate
167 touch app.py
168 cp ~/EggIncProtoExtractor/protos/ei.proto .
169
170 # Get some dependeices
171 pip install protobuf
172 pip install flask
173 ```
174
175 We now have the project set up for reading protobuf definitions and a framework to listen for HTTP and routes sent to it.
176 Let's create an actual listener application, open app.py with your favourite IDE or text editor.
177
178 ```
179 import ei_pb2 as EIProto
180 from flask import Flask
181 from flask import request
182
183 @app.route("/ei/<path:subpath>", methods=["POST"])
184 def ei_routes(subpath):
185 print("HTTP POST /ei/" + subpath)
186 print(request.headers)
187 return ""
188 ```
189
190 This should get the ball rolling, we will see whatever call comes in and we can see what the payload of each request contains.
191 At this point you should setup the reverse proxy, override your nginx / directive with:
192 ```
193 location / {
194 proxy_pass http://127.0.0.1:5000;
195 }
196 ```
197
198 Reload your nginx and start the flask application you just created with `flask run`.
199
200 Run the app again and have it phone home and see what it contains.
201 ```
202 HTTP POST /ei/first_contact
203 Host: 127.0.0.1:5000
204 Connection: close
205 Content-Length: 37
206 Content-Type: application/x-www-form-urlencoded
207 User-Agent: Dalvik/2.1.0 (Linux; U; Android 13; M2012K11AG Build/TQ3A.230901.001)
208 Accept-Encoding: gzip
209 ```
210
211 We can see there's a form payload attached to this request, let's modify our app route a bit:
212 ```
213 @app.route("/ei/<path:subpath>", methods=["POST"])
214 def ei_routes(subpath):
215 print("HTTP POST /ei/" + subpath)
216 print(request.form)
217 return ""
218 ```
219
220 Now if we run the modified flask application again, we see following output on the first_contact endpoint.
221 ```
222 HTTP POST /ei/first_contact
223 ImmutableMultiDict([('data', 'ChAzNTVlNDZlOTA4OWQxZTRjEAAYAg==')])
224 ```
225
226 We have a base64-encoded protobuf binary data - which isn't terribly useful for reading plain-text, since protobuf *is* a binary
227 format, so we will need to figure out what protobuf message this payload belongs to.
228
229 Remember that ei.proto file alongside the ei_pb2.py we got earlier? Lets go back there and inspect it a bit.
230 We know we just contacted something called "first_contact", maybe there is something in that file that could help us?
231
232 ```
233 message EggIncFirstContactRequest {
234 optional string user_id = 1;
235 optional uint32 client_version = 2;
236 optional Platform platform = 3;
237 }
238
239 message EggIncFirstContactResponse {
240 optional Backup backup = 1;
241 }
242 ```
243
244 Seems like the application is using message names in almost similar fashion to API endpoint names themselves. This will prove
245 to be useful knowledge. We now know what the payload should be, lets put this to the test.
246
247 Edit your app routine again
248 ```
249 # add "import base64" to top of the file
250 @app.route("/ei/<path:subpath>", methods=["POST"])
251 def ei_routes(subpath):
252 print("HTTP POST /ei/" + subpath)
253 if subpath == "first_contact":
254 # Create the protobuf object so we can load data from the b64 payload
255 FirstContact = EIProto.EggIncFirstContactRequest()
256 FirstContact.ParseFromString(base64.b64decode(form["data"]))
257 print(FirstContact)
258 else:
259 print(request.form)
260 return ""
261 ```
262
263 We should now be able to see deserialized output when we run the flask application and the mobile app, let's try it out:
264
265 ```
266 HTTP POST /ei/first_contact
267 user_id: "355e46e9089d1e4c"
268 client_version: 0
269 platform: DROID
270 ```
271
272 Nice! We now know how to identify which protobuf object corresponds to which API endpoint. We can now make an educated guess
273 on what would come next.
274
275 Seeing how we got `EggIncFirstContactRequest` and saw an adjacent `EggIncFirstContactResponse` message in the proto file, we
276 can safely assume that this is what the game is expecting from us in return.
277
278 Lets modify the server a bit to account for that.
279
280 ```
281 @app.route("/ei/<path:subpath>", methods=["POST"])
282 def ei_routes(subpath):
283 print("HTTP POST /ei/" + subpath)
284 if subpath == "first_contact":
285 # Create the protobuf object so we can load data from the b64 payload
286 FirstContact = EIProto.EggIncFirstContactRequest()
287 FirstContact.ParseFromString(base64.b64decode(form["data"]))
288 print("We got a first contact hello from user " + FirstContact.user_id)
289 # Lets respond with a FirstContactResponse
290 FirstContactResp = EIProto.EggIncFirstContactResponse()
291 # This takes only one optional argument - a Backup object - but we have no account
292 # system yet, so we will opt out of sending that for now.
293 # ---
294 # We send the payload back as a base64 string - the same way we retrieved it.
295 return base64.b64encode(FirstContactResp.SerializeToString())
296 else:
297 print(request.form)
298 return ""
299 ```
300
301 Now when we run the app again, we notice that we no longer get spammed this endpoint, but instead in its place we see a few new friends
302
303 ## Implementing the Server - New Friends
304 Say hello to `/ei/save_backup` and `/ei/get_periodicals`. We can infer from the name, that save_backup would involve a Backup message
305 and get_periodicals would involve a GetPeriodicalsRequest, both of which are defined fully in the proto spec file.
306
307 Both of these are clogging up the flask application log periodically, we should check out what they are so we can have a sane log again.
308
309 ```
310 @app.route("/ei/<path:subpath>", methods=["POST"])
311 def ei_routes(subpath):
312 print("HTTP POST /ei/" + subpath)
313 if subpath == "first_contact":
314 # Create the protobuf object so we can load data from the b64 payload
315 FirstContact = EIProto.EggIncFirstContactRequest()
316 FirstContact.ParseFromString(base64.b64decode(form["data"]))
317 print("We got a first contact hello from user " + FirstContact.user_id)
318 # Lets respond with a FirstContactResponse
319 FirstContactResp = EIProto.EggIncFirstContactResponse()
320 # This takes only one optional argument - a Backup object - but we have no account
321 # system yet, so we will opt out of sending that for now.
322 # ---
323 # We send the payload back as a base64 string - the same way we retrieved it.
324 return base64.b64encode(FirstContactResp.SerializeToString())
325 elif subpath == "save_backup":
326 # NOTE: This took me way longer to realize than it should have, but the base64
327 # payload you receive from client is broken due to some Android bug, where it
328 # substitutes "+" symbols with a " " whitespace.
329 # I don't want you to waste half hour to hours figuring out why you're getting
330 # corrupted data, so you're welcome.
331 Backup = EIProto.Backup()
332 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
333 print(Backup)
334 elif subpath == "get_periodicals":
335 Periodicals = EIProto.GetPeriodicalsRequest()
336 Periodicals.ParseFromString(base64.b64decode(form["data"])
337 print(Periodicals)
338 else:
339 print(request.form)
340 return ""
341 ```
342
343 We should now see what these payloads actually contain when deserialized (for your reading experience, I advise you to rather
344 try this out yourself - the Backup structure is VERY large).
345
346 Upon these payloads reaching the server, we see that a very much populated Backup message makes its way through and a relatively
347 thin payload of PeriodicalsRequest comes through, which isn't very useful by itself.
348
349 Now, this is why the game developer ended up creating forms of anticheat in future versions of this app - the Backup message contains
350 your entire game state, which is often sent as a way to save your progress to cloud, but there is no actual sanity checking in place
351 to ensure you're not progressing way too fast. Personally, I am of the mind that anticheat should be done on the server-side, not
352 on the client-side, but I digress. We can use this to prove a very obvious vulnerability when using trust-client-always architecture.
353
354 The game has an In App Purchase for "Pro Permit", which allows you to build more Silos, which in turn allow you to get offline
355 rewards for a longer period of time. If we look at protobuf definition file, you can see under Backup.game, a field called "permit_level",
356 which by default is zero. Lets try to change that and present a modified Backup the next time user opens the game.
357
358
359 ```
360 cache = {}
361
362 @app.route("/ei/<path:subpath>", methods=["POST"])
363 def ei_routes(subpath):
364 print("HTTP POST /ei/" + subpath)
365 if subpath == "first_contact":
366 # Create the protobuf object so we can load data from the b64 payload
367 FirstContact = EIProto.EggIncFirstContactRequest()
368 FirstContact.ParseFromString(base64.b64decode(form["data"]))
369 print("We got a first contact hello from user " + FirstContact.user_id)
370 # Lets respond with a FirstContactResponse
371 FirstContactResp = EIProto.EggIncFirstContactResponse()
372 if FirstContact.user_id in cache:
373 FirstContactResp.backup.CopyFrom(cache[FirstContact.user_id])
374 del cache[FirstContact.user_id]
375 return base64.b64encode(FirstContactResp.SerializeToString())
376 elif subpath == "save_backup":
377 # NOTE: This took me way longer to realize than it should have, but the base64
378 # payload you receive from client is broken due to some Android bug, where it
379 # substitutes "+" symbols with a " " whitespace.
380 # I don't want you to waste half hour to hours figuring out why you're getting
381 # corrupted data, so you're welcome.
382 Backup = EIProto.Backup()
383 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
384 if Backup.game.permit_level == 0:
385 print("Saved a modified Backup for next game load")
386 # Modify the permit level, force offer the backup
387 Backup.game.permit_level = 1
388 Backup.force_offer_backup = True
389 Backup.force_backup = True
390 cache[Backup.user_id] = Backup
391 elif subpath == "get_periodicals":
392 Periodicals = EIProto.GetPeriodicalsRequest()
393 Periodicals.ParseFromString(base64.b64decode(form["data"])
394 print(Periodicals)
395 else:
396 print(request.form)
397 return ""
398 ```
399
400 Lets load up the game. Nothing interesting seems to be happening yet - lets wait until we see the "Saved a modified Backup for next game load" message
401 show up in the server console. Once this shows up, restart the game - you are presented with a popup that you are offered to load a
402 Backup from server. Let's accept that.
403
404 Now click on your silos, you have the Pro Permit for free.
405
406 Now, it goes without saying, I do not condone piracy - the future versions of this game are very much guarded against this, rightfully so.
407 If you attempt this in actual game servers, this is considered fraud and IS detectable by the developer (every IAP has a receipt, logically!).
408
409 This version of the game is defunct as the protocol has changed quite a bit in the years since this version and additional anticheat
410 measures have been added since. You cannot transfer this status (or even purchase what you just did) from this game version to the next.
411
412 ### Onto the PeriodicalsRequest
413 This one is a bit more fun to delve into blindly - the proto spec wont help you much here. We will need to use our trusty RE tools again and delve into
414 the game disassembly again.
415
416 By public knowledge, we know there are server events for "Epic Research Sale", "Research Sale", "Drone Bonus" and "Prestige Boost". We can use this information to try
417 and look at any potential leads in strings. Drone seems like a good canditate, lets look into that.
418 ```
419 drone_fans2
420 drone_crash
421 drone_enemy
422 drone_hunter
423 r_icon_drone_rewards
424 b_icon_drone_boost
425 drone_touch
426 ei_drone_lights_green
427 ei_drone_lights_red
428 ei_drone_package
429 ei_drone_propeller
430 drone-boost
431 GENEROUS DRONES
432 ```
433 This looks promising, right off the bat, first strings I'd check here are `r_icon_drone_rewards`, `b_icon_drone_boost`, `drone-boost` and `GENEROUS DRONES`.
434
435 I inspected all 4 of them, and when I got to the final 2, I found the enum string translations used for event IDs - here they are extracted for game version 1.12.13
436 ```
437 piggy-boost (Rate piggy fills is increased.)
438 piggy-cap-boost (UNLIMITED PIGGY;Gains are retained when event ends.)
439 prestige-boost (PRESTIGE BOOST;Collect more soul eggs on prestige, you must prestige to take advantage of this event.)
440 earnings-boost (CASH BOOST;Regular earnings are increased.)
441 gift-boost (GENEROUS GIFTS;Boost applies to random gifts and video gifts.)
442 drone-boost (GENEROUS DRONES;Drones will produce larger rewards.)
443 epic-research-sale (EPIC RESEARCH SALE;Only applies to Epic Research.)
444 vehicle-sale (VEHICLE SALE;Applies to all vehicles.)
445 boost-sale (BOOST SALE;Applies to the gold price of boosts.)
446 boost-duration (BOOST TIME+;Boosts last longer, you must start a boost during the event.)
447 ```
448 I recall there being a few more boosts, but this is useful for getting started with compositing PeriodicalsResponse with an active running event.
449
450 ### Putting together the response
451 We have the enum, we have the names, descriptions, lets try to create a sample server event when the client enqueries about current server periodical events.
452 ```
453 elif subpath == "get_periodicals":
454 # We don't actually need the information client sends us,
455 # we aren't verifying any stats about client in our server.
456 CurrentPeriodicals = EIProto.PeriodicalsResponse()
457 # In order to add items to a repeatable field in protobuf structure,
458 # we need to call .add() method on it
459 event = CurrentPeriodicals.events.events.add()
460 # Refer to ei.proto - we are filling fields for EggIncEvent structure here.
461 event.type = "drone-boost"
462 event.multiplier = 5.00
463 event.subtitle = "Drones will produce larger rewards."
464 event.identifier = "GENEROUS DRONES"
465 event.seconds_remaining = 300.0
466 # Lets make it respond with a 5 minute event (this will re-arm itself when client calls
467 # for get_periodicals again every 6 minutes)
468 return base64.b64encode(CurrentPeriodicals.SerializeToString())
469 ```
470
471 Launch the server and observe as the client periodically calls this endpoint again, it will now receive a 5 minute 5x Drone Rewards boost on the game.
472
473 ## Created the Server - What now?
474 We have now created a very basic server, which appropriately responds to a first contact, misuses the game backup feature to prove a point about weaknesses of
475 trusting client in server. We also created a very basic server event, which always rearms itself to never expire.
476
477 What do we do next?
478
479 At this point, we can start dog-fooding the project. Lets start with whatever ball game throws at us as we progress.
480
481 ### Contracts
482 As we progress the game and start performing prestiges, we unlock a feature called "Contracts" - but disaster strikes as we don't have any contracts we could
483 accept. So far we still see our good friends `/ei/get_periodicals` and `/ei/save_backup` hammering the server at regular intervals.
484
485 When we created the periodicals response payload, you might have noticed in the protobuf message an optional field called `ContractsResponse contracts`. Lets see
486 what this ContractsResponse message contains.
487
488 ```
489 message ContractsResponse {
490 repeated Contract contracts = 1;
491 optional string warning_message = 4;
492 optional double server_time = 2;
493 optional uint32 max_eop = 3 [default = 1000];
494 }
495 ```
496
497 Notice there being an array of Contract messages right off the bat - lets find its message structure next:
498
499 ```
500 message Contract {
501 optional string identifier = 1;
502 optional string name = 9;
503 optional string description = 10;
504 optional Egg egg = 2;
505
506 repeated Goal goals = 3;
507 message Goal {
508 optional GoalType type = 1;
509 optional double target_amount = 2;
510 optional RewardType reward_type = 3;
511 optional string reward_sub_type = 4;
512 optional double reward_amount = 5;
513 optional double target_soul_eggs = 6;
514 }
515
516 repeated GoalSet goal_sets = 16;
517 message GoalSet {
518 repeated Goal goals = 1;
519 }
520
521 optional bool coop_allowed = 4;
522 optional uint32 max_coop_size = 5;
523 optional uint32 max_boosts = 12;
524 optional double minutes_per_token = 15 [default = 60];
525 optional double expiration_time = 6;
526 optional double length_seconds = 7;
527 optional double max_soul_eggs = 13;
528 optional uint32 min_client_version = 14;
529 optional bool debug = 11;
530 }
531 ```
532
533 We will need to do a bit of reading. Fortunately, the game has a community wiki, lets look into how contracts should work. I took an
534 [older revision of Contracts wiki page from 2021](https://egg-inc.fandom.com/wiki/Contracts?oldid=13015) and did some slight research.
535
536 From what I gather, at one point, there was only one set of contract rewards, shared between everyone - then they created a system where
537 beginners will get easier contract goals while more advanced players get harder contract goals.
538
539 We can put two-and-two together here and infer that `repeated Goal goals` is the legacy contract system - where everyone was on equal footing
540 and `repeated GoalSet goal_sets` is the *new* goal system that is split into Standard and Elite.
541
542 We also learn that in future game versions, they completely reworked how contracts work *yet* again into a grading "bracket" system. Fortunately,
543 we do not have to worry about that in our current target revision.
544
545 Now to get the ball rolling, there is conveniently a starting point set ahead for us already. The developer of game intended to ease new players into
546 contracts by creating a simple & easy contract called [Your First Contract](https://egg-inc.fandom.com/wiki/Contracts/Your_First_Contract?oldid=13547).
547
548 This page tells us all the information we need to compose our first Contract, so lets try to make one.
549
550 ```
551 elif subpath == "get_periodicals":
552 # We don't actually need the information client sends us,
553 # we aren't verifying any stats about client in our server.
554 CurrentPeriodicals = EIProto.PeriodicalsResponse()
555 # [...]
556 Contract = CurrentPeriodicals.contracts.contracts.add()
557 Contract.identifier = "first-contract"
558 Contract.name = "Your First Contract"
559 Contract.description = "We heard you are open to contract work! Help fill this order from the local pharmacy!"
560 Contract.egg = EIProto.Egg.MEDICAL
561 Contract.coop_allowed = False
562 Contract.minutes_per_token = 5
563 # Lets set expiry time to always be 3 days into future
564 Contract.expiration_time = time.time() + (3600.0 * 72.0)
565 Contract.length_seconds = 3600.0 * 4.0
566 # The wiki mentions that you cannot get this contract after you reach 5000 Soul Eggs
567 Contract.max_soul_eggs = 5000.0
568 # We should have the basic metadata set now, lets create the goalsets.
569 FirstSet = Contract.goal_sets.add()
570 Goal = FirstSet.goals.add()
571 # There is only one type of goal in this verison
572 Goal.type = EIProto.GoalType.EGGS_LAID
573 Goal.target_amount = 100000.0
574 Goal.reward_type = EIProto.RewardType.GOLD
575 Goal.reward_amount = 192
576 Goal = FirstSet.goals.add()
577 Goal.type = EIProto.GoalType.EGGS_LAID
578 Goal.target_amount = 500000000.0
579 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
580 Goal.reward_amount = 10000
581 # Lets now add the Elite table, we can pretty much copy-paste the above here.
582 SecondSet = Contract.goal_sets.add()
583 Goal = SecondSet.goals.add()
584 Goal.type = EIProto.GoalType.EGGS_LAID
585 Goal.target_amount = 100000.0
586 Goal.reward_type = EIProto.RewardType.GOLD
587 Goal.reward_amount = 500
588 Goal = SecondSet.goals.add()
589 Goal.type = EIProto.GoalType.EGGS_LAID
590 Goal.target_amount = 500000000.0
591 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
592 Goal.reward_amount = 10000
593 return base64.b64encode(CurrentPeriodicals.SerializeToString())
594 ```
595
596 Lets try that out in-game now - after waiting for a minute, we see our contract pop up, but I immediately noticed one thing amiss.
597 The contract goals are swapped! I am getting Elite contract rewards for a Standard contract.
598
599 This piece of information now tells us that the first entry in GoalSets refers to Elite rewards and the second entry in GoalSets to Standard rewards.
600 After swapping the sets around, we now see a contract with the corrected rewards.
601
602 I playtested it a bit and the contract worked as expected.
603
604 Now, the above code could be a lot neater. For your homework, if you're not skipping to the public source release in the end, you should try to create
605 a contract database and try scheduling them like the game originally did - a "Leggacy" contract every Friday and regular contracts showing up every 1-2 weeks
606 for roughly 2 weeks.
607
608 ## Rootless SSL Unpinning + Endpoint URL patching
609 Let's make the app not require a VPN or root privileges - let's make user CAs work and the endpoint URL something we control on the public net.
610 Start off by pulling the following repository
611 ```
612 git clone https://github.com/ilya-kozyr/android-ssl-pinning-bypass.git
613 python3 -m venv .venv
614 source .venv/bin/activate
615 pip install -r requirements.txt
616 cp /path/to/your/apk .
617 python3 apk-rebuild.py egginc.apk --pause
618 ```
619
620 **NOTE!** IF you do not intend to patch the API endpoint and just want to proceed with AdAway redirecting traffic, you can stop here and press ENTER!
621 Proceed only if you own a domain in your control (that is equal or less in length to www.auxbrain.com) and want to use the app without a VPN/redirection.
622
623 Open a new terminal window, the script will wait for us to perform modifications, enter the created folder `egginc.apk-decompiled` and `lib`.
624
625 We have two folders here now, `arm64-v8a` and `armeabi-v7a`, just as we saw when we pulled the .so file out of the apk earlier. Let's tackle
626 the 64-bit build first.
627
628 For arm64 build it was really simple to perform bytepatch on the said endpoint. We already know it's supposed to look as `G?www.auxbrain.com` - let's probe the .so library a bit.
629 ```
630 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
631 00b02b40 cd cc 4c 3f 00 00 00 00 00 00 00 00 00 00 80 3f |..L?...........?|
632 00b02b50 00 00 00 00 00 00 00 00 00 00 00 00 14 ae 47 3f |..............G?|
633 00b02b60 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
634 00b02b70 00 48 54 54 50 20 52 45 51 3a 20 25 64 00 64 61 |.HTTP REQ: %d.da|
635 00b02b80 74 61 3d 00 65 69 2f 66 69 72 73 74 5f 63 6f 6e |ta=.ei/first_con
636 ```
637
638 We seem to have nothing blocking our way, let's create hex representations of `G?www.auxbrain.com` and a target domain of equal length, for example `G?eggs.based.quest`.
639
640 (Note: You can choose a shorter name as well, if you null-terminate the extra bytes as padding)
641 ```
642 $> echo "G?www.auxbrain.com" | hexdump -ve '1/1 "%.2X"'
643 473F7777772E617578627261696E2E636F6D0A
644 $> echo "G?eggs.based.quest" | hexdump -ve '1/1 "%.2X"'
645 473F656767732E62617365642E71756573740A
646 ```
647
648 Remove the trailing `0A` from end of both hex strings and now proceed as follows:
649 ```
650 # Place the source in first bracket of sed and the new URL at second bracket.
651 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/473F7777772E617578627261696E2E636F6D/473F656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
652 ```
653
654 Huzzah! We now have a patched linked-library for the arm64 build. Let's also patch the 32-bit version.
655 ```
656 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
657 0087b770 69 67 68 5f 74 6f 6f 5f 6d 61 6e 79 5f 70 78 00 |igh_too_many_px.|
658 0087b780 74 61 62 6c 65 74 5f 68 64 70 69 00 00 00 00 00 |tablet_hdpi.....|
659 0087b790 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
660 0087b7a0 00 00 00 00 00 00 00 00 65 69 2f 66 69 72 73 74 |........ei/first|
661 0087b7b0 5f 63 6f 6e 74 61 63 74 00 00 00 00 00 00 00 00 |_contact........|
662 ```
663 This one lacks the `G?` prefix on API endpoint, but we still have null terminators we can rely on. Let's replace the `473F` from our previous strings with `0000`.
664 ```
665 # Place the source in first bracket of sed and the new URL at second bracket.
666 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/00007777772E617578627261696E2E636F6D/0000656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
667 ```
668
669 Replace both of the libegginc.so files with the patched.so files. Move back to main terminal window and press ENTER.
670
671 We now have a patched and debug signed apk for the game that isn't SSL pinned and contains a custom API endpoint we control without a VPN.
672
673 ## Conclusion so far
674 We have created a (rather ugly looking) server emulator for the game. It functions, but it needs a lot of work still before we can call it ready.
675 If you have followed this far, give yourself pat on the back - if you actually tried to run this code, give yourself an extra pat on the back.
676
677 Before I give you the public source to the project, you might want to try your hand at creating a few more things.
678 - "Cloud" save, present a Backup to any new device that just started playing.
679 - Contracts Database and scheduler
680 - Server Event scheduler
681
682 I apologize if my method of documenting this has been messy, but that's also part of the chaos of reverse engineering, you are constantly learning new things
683 about the project you are currently doing - refactoring becomes an essential part once you have documented the protocol to a comfortable degree.
684
685 I won't give any promises for a part 2 any time soon, but I will be trying to make this feature complete, so without further ado, here are the git repository links:
686 [github.com](https://github.com/cernodile/reEgg), [git.based.quest](https://git.based.quest/?p=reEgg.git;a=tree;h=refs/heads/master;hb=refs/heads/master).
687
688 Thank you for reading and making it all the way to the end,
689 - Cernodile