Cert must be fullchain for most webservers
[web-hugo.git] / content / posts / reverse-engineering-a-mobile-app-protobuf-api.md
1 ---
2 title: "Reverse Engineering a Mobile App Protobuf API"
3 date: 2024-05-11T12:00:00+03:00
4 description: "In recent times more than ever, live service and overuse of APIs soon-to-be-stale is only increasing. This causes a lot of once-written software to become either unusable or handicapped in many regards. One way to fight this is to learn reverse engineering for sake of digital preservation. In this blog, I take you through a journey of reverse engineering a simple mobile game's protobuf API."
5 tags: ['tutorial', 'reverse-engineering', 'opensource']
6 type: blog
7 draft: false
8 ---
9
10 # Why
11 Why not? Digital preservation is important, even if you don't care for a specific program.
12 This is also a good way to get started with protocol reverse engineering due to way protobuf
13 is often left behind in source format within client applications.
14
15 ## The target
16 In this series of blogposts, I will be using a mobile game "Egg, Inc." as the target for
17 demonstration. It's a simple time killer app that got me through boring long waits when I was still at school.
18
19 Egg, Inc. is a basic incremental "idler" game where your goal is to take over the world food supply with ever-increasing supply of eggs,
20 if you have ever played Cookie Clicker, you know the premise of something like that. You have to unlock denser and denser eggs - the game
21 is also designed around the fact that you can do certain online-tied activites such as Contracts to unlock more Soul Eggs (prestige boost) and
22 "Eggs of Prophecy" which increase potency of your Soul Eggs.
23
24 It's rather simple game with a very minimal API, making it perfect for learning. You may not like the game, but that's beside the point.
25 The simplicity of our target matters here.
26
27 ## The existing works
28 In some cases, you will find previous works on the target you pick. In my case, some clever people have created
29 [scripts to extract .proto file out of the app.](https://github.com/DavidArthurCole/EggIncProtoExtractor)
30 I advise you to check it out if you wish to get a better understanding of how you would go about retrieving the
31 API spec .proto file for your target.
32
33 Further there are a few dedicated individuals in the game's community who have created numerous tools and historical databases.
34
35 For this blog purposes, we will assume the game server is shut down (as in we cannot query from the live API) and our goal is
36 to make a semi-functional selfhosted gameserver for our own needs, assuming we are the only one on said server.
37
38 ## How to source builds of a game
39 There are two methods of sourcing the apk file here - one method is if you already have the app installed, install something like ZArchiver
40 and extract it from /data/app/ - identifying the app by its icon. From there you will find `base.apk` which is enough for most apps.
41
42 Alternatively, if the app is still available on Google Play, you can use an app like Aurora Store to go to the store detail page, select
43 "Manual Download" and enter a known Build ID.
44
45 ## Getting Started
46 Thanks to the previously mentioned script, it's easy to get started - find the APK, extract protobuf spec file, convert it with
47 protoc and we're done there. One small problem - due to cheaters, latest version of the game includes "AuthenticatedMessage" structure,
48 which contains a salted sha256sum of the payload message.
49
50 At this point, after a bit of internal dilemma, I decided to not further the problem while service is still live for people playing and did the
51 more morally sound decision of picking a version prior to these integrity checks. We can crack that another day as all the needed information
52 is retained in the app itself.
53
54 Going forward with this, we are targetting game version 1.12.13 (Build ID 111121 - use that in Aurora Store).
55
56 With all that out of the way, lets get into actual commands used here:
57 ```
58 git clone https://github.com/DavidArthurCole/EggIncProtoExtractor.git
59 cd EggIncProtoExtractor
60 ./apkextract.sh com.auxbrain.egginc_1.12.13.apk
61 # We should have a new folder "protos" now with resulting files
62 cd protos
63 # There should be a file called ei.proto - that's our protobuf spec file
64 # At this point, we can use the protoc utility which can convert the specfile
65 # to interfaces in C++, C#, Java, Kotlin, Objective-C, PHP, Python and Ruby with
66 # additional plugin support for Dart and Go.
67 # To make this easier to understand, we will use Python in this demonstration
68 protoc -I=. --python_out=. ./ei.proto
69 # Success! We now have a "ei_pb2.py" file which can be directly imported to Python programs
70 ```
71
72 With the protobuf interface in Python created, we can now proceed with creating the API emulator - but there's a slight problem.
73 What URL? What endpoints? How do we find this out? Simple answer, disassembling the game. Get your RE tool of choice, I will be
74 using [Ghidra](https://ghidra-sre.org/) myself.
75
76 (Note: You can also just try to find this out using tools such as WireShark)
77
78 The game contains a linked-library written in C++, which you can find inside the .apk `lib` folder, named as `libegginc.so`.
79 This is perfect for our use-case, Ghidra is going to slice through this like butter. Import the file to your RE tool of choice
80 and let it perform some analysis on it, have a cup of tea or coffee as this is going to take a hot minute.
81
82 Once that's done, we are going to start by looking at the defined strings - try our luck there. Search for any debug prints left
83 behind or maybe some clues. I started by searching for `http`, which lead me to following string `"HTTP REQ: %d"`, seems promising.
84 When I jumped to it, I saw an exactly adjacent string to it which could give more clues:
85 ```
86 s_www.auxbrain.com_00c02b60 XREF[0,1]: FUN_00518ab8:00518b38(R)
87 00c02b5e 47 3f 77 ds "G?www.auxbrain.com"
88 77 77 2e
89 61 75 78
90 s_HTTP_REQ:_%d_00c02b71 XREF[1]: makeRequestInternal:0067bbd4(*)
91 00c02b71 48 54 54 ds "HTTP REQ: %d"
92 50 20 52
93 45 51 3a
94 ```
95 Interesting, `www.auxbrain.com`. If we jump to its XREF, we get a garbled function, but what it seems to be doing is setting up
96 certain global values.
97
98 ## The smoke-test
99
100 So we have a potential API endpoint, let's put it to the test. We're not going to recompile anything yet or do any byte-patching,
101 let's try a quick smoke-test. Ensure your phone is rooted and you have a variant of Xposed Framework installed (I used LSPosed).
102 We will need to unarm the SSL pinning present in most apps, including this one, I used [io.github.tehcneko.sslunpinning](https://github.com/Xposed-Modules-Repo/io.github.tehcneko.sslunpinning) module.
103 (NOTE: Users without root might want to skip to end of article where I showcase unpinning the app manually)
104
105 Next, install [AdAway app from F-Droid](https://f-droid.org/packages/org.adaway/) so we can setup a redirection on any network we are on.
106 Inside AdAway, add a redirection rule for the address we just found and point it to an IP address in your LAN that will run the API server.
107
108 Generate a self-signed certificate authority and a certificate signed by it and run a webserver with both HTTP and HTTPS on the API server machine.
109 ```
110 # Create an ext file containing the Subject Alternative Name (SAN)
111 # DNS.1 should correspond to the API endpoint of the app.
112 # NOTE! If you are changing the API endpoint to a public domain, you can just use a public cert, no need for any of this.
113 cat > auxbrain.ext << EOF
114 authorityKeyIdentifier=keyid,issuer
115 basicConstraints=CA:FALSE
116 keyUsage = digitalSignature, nonRepudiation, keyEncipherment, dataEncipherment
117 subjectAltName = @alt_names
118
119 [alt_names]
120 DNS.1 = www.auxbrain.com
121 EOF
122
123 # Create your own Certificate Authority
124 openssl genrsa -des3 -out myCA.key 2048
125 openssl req -x509 -new -nodes -key myCA.key -sha256 -days 1825 -out myCA.pem
126 # Create a CSR and lets have the new CA sign it
127 openssl genrsa -out auxbrain.key 2048
128 openssl req -new -key auxbrain.key -out auxbrain.csr -nodes
129 openssl x509 -req -in auxbrain.csr -CA myCA.pem -CAkey myCA.key -CAcreateserial -out auxbrain.crt -days 825 -sha256 -extfile auxbrain.ext
130 cat auxbrain.crt myCA.pem > auxbrain.pem
131 # You now have:
132 # myCA.pem - the public certificate of your root CA
133 # auxbrain.key - the private key for your webserver
134 # auxbrain.pem - the public cert for your webserver.
135 ```
136
137 Use the generated `auxbrain.pem` and `auxbrain.key` files for your webserver SSL/TLS configuration. For nginx, append following values to your server directive:
138 ```
139 listen 443 ssl;
140 ssl_certificate /path/to/auxbrain.pem;
141 ssl_certificate_key /path/to/auxbrain.key;
142 ssl_session_cache shared:SSL:1m;
143 ssl_session_timeout 5m;
144 ssl_ciphers HIGH:!aNULL:!MD5;
145 ssl_prefer_server_ciphers on;
146 ```
147
148 Import the self-signed CA (myCA.pem) to your phone's truststore (Check under your phone's Security/Encryption settings). Once all of that is done, run the app for first time.
149
150 ```
151 192.168.1.212 - - [...] "POST /ei/first_contact HTTP/1.1" 404 0 "-"
152 ```
153
154 Bingo. We have contact and we have an API endpoint. Searching for "ei/" in the strings reveals a extensive list of API endpoints, we now have something
155 to go off from. We have everything we need to start creating the server.
156
157 ## Implementing the Server - Getting first contact
158 Next up, we create a new project - as we generated the protobuf definitions for Python, we will proceed accordingly.
159 If you are following along, get respective packages for your operating system to create python venvs.
160 As the protobufs are being sent over HTTP, we will be serving our application over flask which is being reverse proxied by nginx.
161
162 ```
163 # Lets stage the environment
164 mkdir apiserver
165 cd apiserver
166 python -m venv .venv
167 source .venv/bin/activate
168 touch app.py
169 cp ~/EggIncProtoExtractor/protos/ei.proto .
170
171 # Get some dependeices
172 pip install protobuf
173 pip install flask
174 ```
175
176 We now have the project set up for reading protobuf definitions and a framework to listen for HTTP and routes sent to it.
177 Let's create an actual listener application, open app.py with your favourite IDE or text editor.
178
179 ```
180 import ei_pb2 as EIProto
181 from flask import Flask
182 from flask import request
183
184 @app.route("/ei/<path:subpath>", methods=["POST"])
185 def ei_routes(subpath):
186 print("HTTP POST /ei/" + subpath)
187 print(request.headers)
188 return ""
189 ```
190
191 This should get the ball rolling, we will see whatever call comes in and we can see what the payload of each request contains.
192 At this point you should setup the reverse proxy, override your nginx / directive with:
193 ```
194 location / {
195 proxy_pass http://127.0.0.1:5000;
196 }
197 ```
198
199 Reload your nginx and start the flask application you just created with `flask run`.
200
201 Run the app again and have it phone home and see what it contains.
202 ```
203 HTTP POST /ei/first_contact
204 Host: 127.0.0.1:5000
205 Connection: close
206 Content-Length: 37
207 Content-Type: application/x-www-form-urlencoded
208 User-Agent: Dalvik/2.1.0 (Linux; U; Android 13; M2012K11AG Build/TQ3A.230901.001)
209 Accept-Encoding: gzip
210 ```
211
212 We can see there's a form payload attached to this request, let's modify our app route a bit:
213 ```
214 @app.route("/ei/<path:subpath>", methods=["POST"])
215 def ei_routes(subpath):
216 print("HTTP POST /ei/" + subpath)
217 print(request.form)
218 return ""
219 ```
220
221 Now if we run the modified flask application again, we see following output on the first_contact endpoint.
222 ```
223 HTTP POST /ei/first_contact
224 ImmutableMultiDict([('data', 'ChAzNTVlNDZlOTA4OWQxZTRjEAAYAg==')])
225 ```
226
227 We have a base64-encoded protobuf binary data - which isn't terribly useful for reading plain-text, since protobuf *is* a binary
228 format, so we will need to figure out what protobuf message this payload belongs to.
229
230 Remember that ei.proto file alongside the ei_pb2.py we got earlier? Lets go back there and inspect it a bit.
231 We know we just contacted something called "first_contact", maybe there is something in that file that could help us?
232
233 ```
234 message EggIncFirstContactRequest {
235 optional string user_id = 1;
236 optional uint32 client_version = 2;
237 optional Platform platform = 3;
238 }
239
240 message EggIncFirstContactResponse {
241 optional Backup backup = 1;
242 }
243 ```
244
245 Seems like the application is using message names in almost similar fashion to API endpoint names themselves. This will prove
246 to be useful knowledge. We now know what the payload should be, lets put this to the test.
247
248 Edit your app routine again
249 ```
250 # add "import base64" to top of the file
251 @app.route("/ei/<path:subpath>", methods=["POST"])
252 def ei_routes(subpath):
253 print("HTTP POST /ei/" + subpath)
254 if subpath == "first_contact":
255 # Create the protobuf object so we can load data from the b64 payload
256 FirstContact = EIProto.EggIncFirstContactRequest()
257 FirstContact.ParseFromString(base64.b64decode(form["data"]))
258 print(FirstContact)
259 else:
260 print(request.form)
261 return ""
262 ```
263
264 We should now be able to see deserialized output when we run the flask application and the mobile app, let's try it out:
265
266 ```
267 HTTP POST /ei/first_contact
268 user_id: "355e46e9089d1e4c"
269 client_version: 0
270 platform: DROID
271 ```
272
273 Nice! We now know how to identify which protobuf object corresponds to which API endpoint. We can now make an educated guess
274 on what would come next.
275
276 Seeing how we got `EggIncFirstContactRequest` and saw an adjacent `EggIncFirstContactResponse` message in the proto file, we
277 can safely assume that this is what the game is expecting from us in return.
278
279 Lets modify the server a bit to account for that.
280
281 ```
282 @app.route("/ei/<path:subpath>", methods=["POST"])
283 def ei_routes(subpath):
284 print("HTTP POST /ei/" + subpath)
285 if subpath == "first_contact":
286 # Create the protobuf object so we can load data from the b64 payload
287 FirstContact = EIProto.EggIncFirstContactRequest()
288 FirstContact.ParseFromString(base64.b64decode(form["data"]))
289 print("We got a first contact hello from user " + FirstContact.user_id)
290 # Lets respond with a FirstContactResponse
291 FirstContactResp = EIProto.EggIncFirstContactResponse()
292 # This takes only one optional argument - a Backup object - but we have no account
293 # system yet, so we will opt out of sending that for now.
294 # ---
295 # We send the payload back as a base64 string - the same way we retrieved it.
296 return base64.b64encode(FirstContactResp.SerializeToString())
297 else:
298 print(request.form)
299 return ""
300 ```
301
302 Now when we run the app again, we notice that we no longer get spammed this endpoint, but instead in its place we see a few new friends
303
304 ## Implementing the Server - New Friends
305 Say hello to `/ei/save_backup` and `/ei/get_periodicals`. We can infer from the name, that save_backup would involve a Backup message
306 and get_periodicals would involve a GetPeriodicalsRequest, both of which are defined fully in the proto spec file.
307
308 Both of these are clogging up the flask application log periodically, we should check out what they are so we can have a sane log again.
309
310 ```
311 @app.route("/ei/<path:subpath>", methods=["POST"])
312 def ei_routes(subpath):
313 print("HTTP POST /ei/" + subpath)
314 if subpath == "first_contact":
315 # Create the protobuf object so we can load data from the b64 payload
316 FirstContact = EIProto.EggIncFirstContactRequest()
317 FirstContact.ParseFromString(base64.b64decode(form["data"]))
318 print("We got a first contact hello from user " + FirstContact.user_id)
319 # Lets respond with a FirstContactResponse
320 FirstContactResp = EIProto.EggIncFirstContactResponse()
321 # This takes only one optional argument - a Backup object - but we have no account
322 # system yet, so we will opt out of sending that for now.
323 # ---
324 # We send the payload back as a base64 string - the same way we retrieved it.
325 return base64.b64encode(FirstContactResp.SerializeToString())
326 elif subpath == "save_backup":
327 # NOTE: This took me way longer to realize than it should have, but the base64
328 # payload you receive from client is broken due to some Android bug, where it
329 # substitutes "+" symbols with a " " whitespace.
330 # I don't want you to waste half hour to hours figuring out why you're getting
331 # corrupted data, so you're welcome.
332 Backup = EIProto.Backup()
333 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
334 print(Backup)
335 elif subpath == "get_periodicals":
336 Periodicals = EIProto.GetPeriodicalsRequest()
337 Periodicals.ParseFromString(base64.b64decode(form["data"])
338 print(Periodicals)
339 else:
340 print(request.form)
341 return ""
342 ```
343
344 We should now see what these payloads actually contain when deserialized (for your reading experience, I advise you to rather
345 try this out yourself - the Backup structure is VERY large).
346
347 Upon these payloads reaching the server, we see that a very much populated Backup message makes its way through and a relatively
348 thin payload of PeriodicalsRequest comes through, which isn't very useful by itself.
349
350 Now, this is why the game developer ended up creating forms of anticheat in future versions of this app - the Backup message contains
351 your entire game state, which is often sent as a way to save your progress to cloud, but there is no actual sanity checking in place
352 to ensure you're not progressing way too fast. Personally, I am of the mind that anticheat should be done on the server-side, not
353 on the client-side, but I digress. We can use this to prove a very obvious vulnerability when using trust-client-always architecture.
354
355 The game has an In App Purchase for "Pro Permit", which allows you to build more Silos, which in turn allow you to get offline
356 rewards for a longer period of time. If we look at protobuf definition file, you can see under Backup.game, a field called "permit_level",
357 which by default is zero. Lets try to change that and present a modified Backup the next time user opens the game.
358
359
360 ```
361 cache = {}
362
363 @app.route("/ei/<path:subpath>", methods=["POST"])
364 def ei_routes(subpath):
365 print("HTTP POST /ei/" + subpath)
366 if subpath == "first_contact":
367 # Create the protobuf object so we can load data from the b64 payload
368 FirstContact = EIProto.EggIncFirstContactRequest()
369 FirstContact.ParseFromString(base64.b64decode(form["data"]))
370 print("We got a first contact hello from user " + FirstContact.user_id)
371 # Lets respond with a FirstContactResponse
372 FirstContactResp = EIProto.EggIncFirstContactResponse()
373 if FirstContact.user_id in cache:
374 FirstContactResp.backup.CopyFrom(cache[FirstContact.user_id])
375 del cache[FirstContact.user_id]
376 return base64.b64encode(FirstContactResp.SerializeToString())
377 elif subpath == "save_backup":
378 # NOTE: This took me way longer to realize than it should have, but the base64
379 # payload you receive from client is broken due to some Android bug, where it
380 # substitutes "+" symbols with a " " whitespace.
381 # I don't want you to waste half hour to hours figuring out why you're getting
382 # corrupted data, so you're welcome.
383 Backup = EIProto.Backup()
384 Backup.ParseFromString(base64.b64decode(form["data"].replace(" ", "+"))
385 if Backup.game.permit_level == 0:
386 print("Saved a modified Backup for next game load")
387 # Modify the permit level, force offer the backup
388 Backup.game.permit_level = 1
389 Backup.force_offer_backup = True
390 Backup.force_backup = True
391 cache[Backup.user_id] = Backup
392 elif subpath == "get_periodicals":
393 Periodicals = EIProto.GetPeriodicalsRequest()
394 Periodicals.ParseFromString(base64.b64decode(form["data"])
395 print(Periodicals)
396 else:
397 print(request.form)
398 return ""
399 ```
400
401 Lets load up the game. Nothing interesting seems to be happening yet - lets wait until we see the "Saved a modified Backup for next game load" message
402 show up in the server console. Once this shows up, restart the game - you are presented with a popup that you are offered to load a
403 Backup from server. Let's accept that.
404
405 Now click on your silos, you have the Pro Permit for free.
406
407 Now, it goes without saying, I do not condone piracy - the future versions of this game are very much guarded against this, rightfully so.
408 If you attempt this in actual game servers, this is considered fraud and IS detectable by the developer (every IAP has a receipt, logically!).
409
410 This version of the game is defunct as the protocol has changed quite a bit in the years since this version and additional anticheat
411 measures have been added since. You cannot transfer this status (or even purchase what you just did) from this game version to the next.
412
413 ### Onto the PeriodicalsRequest
414 This one is a bit more fun to delve into blindly - the proto spec wont help you much here. We will need to use our trusty RE tools again and delve into
415 the game disassembly again.
416
417 By public knowledge, we know there are server events for "Epic Research Sale", "Research Sale", "Drone Bonus" and "Prestige Boost". We can use this information to try
418 and look at any potential leads in strings. Drone seems like a good canditate, lets look into that.
419 ```
420 drone_fans2
421 drone_crash
422 drone_enemy
423 drone_hunter
424 r_icon_drone_rewards
425 b_icon_drone_boost
426 drone_touch
427 ei_drone_lights_green
428 ei_drone_lights_red
429 ei_drone_package
430 ei_drone_propeller
431 drone-boost
432 GENEROUS DRONES
433 ```
434 This looks promising, right off the bat, first strings I'd check here are `r_icon_drone_rewards`, `b_icon_drone_boost`, `drone-boost` and `GENEROUS DRONES`.
435
436 I inspected all 4 of them, and when I got to the final 2, I found the enum string translations used for event IDs - here they are extracted for game version 1.12.13
437 ```
438 piggy-boost (Rate piggy fills is increased.)
439 piggy-cap-boost (UNLIMITED PIGGY;Gains are retained when event ends.)
440 prestige-boost (PRESTIGE BOOST;Collect more soul eggs on prestige, you must prestige to take advantage of this event.)
441 earnings-boost (CASH BOOST;Regular earnings are increased.)
442 gift-boost (GENEROUS GIFTS;Boost applies to random gifts and video gifts.)
443 drone-boost (GENEROUS DRONES;Drones will produce larger rewards.)
444 epic-research-sale (EPIC RESEARCH SALE;Only applies to Epic Research.)
445 vehicle-sale (VEHICLE SALE;Applies to all vehicles.)
446 boost-sale (BOOST SALE;Applies to the gold price of boosts.)
447 boost-duration (BOOST TIME+;Boosts last longer, you must start a boost during the event.)
448 ```
449 I recall there being a few more boosts, but this is useful for getting started with compositing PeriodicalsResponse with an active running event.
450
451 ### Putting together the response
452 We have the enum, we have the names, descriptions, lets try to create a sample server event when the client enqueries about current server periodical events.
453 ```
454 elif subpath == "get_periodicals":
455 # We don't actually need the information client sends us,
456 # we aren't verifying any stats about client in our server.
457 CurrentPeriodicals = EIProto.PeriodicalsResponse()
458 # In order to add items to a repeatable field in protobuf structure,
459 # we need to call .add() method on it
460 event = CurrentPeriodicals.events.events.add()
461 # Refer to ei.proto - we are filling fields for EggIncEvent structure here.
462 event.type = "drone-boost"
463 event.multiplier = 5.00
464 event.subtitle = "Drones will produce larger rewards."
465 event.identifier = "GENEROUS DRONES"
466 event.seconds_remaining = 300.0
467 # Lets make it respond with a 5 minute event (this will re-arm itself when client calls
468 # for get_periodicals again every 6 minutes)
469 return base64.b64encode(CurrentPeriodicals.SerializeToString())
470 ```
471
472 Launch the server and observe as the client periodically calls this endpoint again, it will now receive a 5 minute 5x Drone Rewards boost on the game.
473
474 ## Created the Server - What now?
475 We have now created a very basic server, which appropriately responds to a first contact, misuses the game backup feature to prove a point about weaknesses of
476 trusting client in server. We also created a very basic server event, which always rearms itself to never expire.
477
478 What do we do next?
479
480 At this point, we can start dog-fooding the project. Lets start with whatever ball game throws at us as we progress.
481
482 ### Contracts
483 As we progress the game and start performing prestiges, we unlock a feature called "Contracts" - but disaster strikes as we don't have any contracts we could
484 accept. So far we still see our good friends `/ei/get_periodicals` and `/ei/save_backup` hammering the server at regular intervals.
485
486 When we created the periodicals response payload, you might have noticed in the protobuf message an optional field called `ContractsResponse contracts`. Lets see
487 what this ContractsResponse message contains.
488
489 ```
490 message ContractsResponse {
491 repeated Contract contracts = 1;
492 optional string warning_message = 4;
493 optional double server_time = 2;
494 optional uint32 max_eop = 3 [default = 1000];
495 }
496 ```
497
498 Notice there being an array of Contract messages right off the bat - lets find its message structure next:
499
500 ```
501 message Contract {
502 optional string identifier = 1;
503 optional string name = 9;
504 optional string description = 10;
505 optional Egg egg = 2;
506
507 repeated Goal goals = 3;
508 message Goal {
509 optional GoalType type = 1;
510 optional double target_amount = 2;
511 optional RewardType reward_type = 3;
512 optional string reward_sub_type = 4;
513 optional double reward_amount = 5;
514 optional double target_soul_eggs = 6;
515 }
516
517 repeated GoalSet goal_sets = 16;
518 message GoalSet {
519 repeated Goal goals = 1;
520 }
521
522 optional bool coop_allowed = 4;
523 optional uint32 max_coop_size = 5;
524 optional uint32 max_boosts = 12;
525 optional double minutes_per_token = 15 [default = 60];
526 optional double expiration_time = 6;
527 optional double length_seconds = 7;
528 optional double max_soul_eggs = 13;
529 optional uint32 min_client_version = 14;
530 optional bool debug = 11;
531 }
532 ```
533
534 We will need to do a bit of reading. Fortunately, the game has a community wiki, lets look into how contracts should work. I took an
535 [older revision of Contracts wiki page from 2021](https://egg-inc.fandom.com/wiki/Contracts?oldid=13015) and did some slight research.
536
537 From what I gather, at one point, there was only one set of contract rewards, shared between everyone - then they created a system where
538 beginners will get easier contract goals while more advanced players get harder contract goals.
539
540 We can put two-and-two together here and infer that `repeated Goal goals` is the legacy contract system - where everyone was on equal footing
541 and `repeated GoalSet goal_sets` is the *new* goal system that is split into Standard and Elite.
542
543 We also learn that in future game versions, they completely reworked how contracts work *yet* again into a grading "bracket" system. Fortunately,
544 we do not have to worry about that in our current target revision.
545
546 Now to get the ball rolling, there is conveniently a starting point set ahead for us already. The developer of game intended to ease new players into
547 contracts by creating a simple & easy contract called [Your First Contract](https://egg-inc.fandom.com/wiki/Contracts/Your_First_Contract?oldid=13547).
548
549 This page tells us all the information we need to compose our first Contract, so lets try to make one.
550
551 ```
552 elif subpath == "get_periodicals":
553 # We don't actually need the information client sends us,
554 # we aren't verifying any stats about client in our server.
555 CurrentPeriodicals = EIProto.PeriodicalsResponse()
556 # [...]
557 Contract = CurrentPeriodicals.contracts.contracts.add()
558 Contract.identifier = "first-contract"
559 Contract.name = "Your First Contract"
560 Contract.description = "We heard you are open to contract work! Help fill this order from the local pharmacy!"
561 Contract.egg = EIProto.Egg.MEDICAL
562 Contract.coop_allowed = False
563 Contract.minutes_per_token = 5
564 # Lets set expiry time to always be 3 days into future
565 Contract.expiration_time = time.time() + (3600.0 * 72.0)
566 Contract.length_seconds = 3600.0 * 4.0
567 # The wiki mentions that you cannot get this contract after you reach 5000 Soul Eggs
568 Contract.max_soul_eggs = 5000.0
569 # We should have the basic metadata set now, lets create the goalsets.
570 FirstSet = Contract.goal_sets.add()
571 Goal = FirstSet.goals.add()
572 # There is only one type of goal in this verison
573 Goal.type = EIProto.GoalType.EGGS_LAID
574 Goal.target_amount = 100000.0
575 Goal.reward_type = EIProto.RewardType.GOLD
576 Goal.reward_amount = 192
577 Goal = FirstSet.goals.add()
578 Goal.type = EIProto.GoalType.EGGS_LAID
579 Goal.target_amount = 500000000.0
580 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
581 Goal.reward_amount = 10000
582 # Lets now add the Elite table, we can pretty much copy-paste the above here.
583 SecondSet = Contract.goal_sets.add()
584 Goal = SecondSet.goals.add()
585 Goal.type = EIProto.GoalType.EGGS_LAID
586 Goal.target_amount = 100000.0
587 Goal.reward_type = EIProto.RewardType.GOLD
588 Goal.reward_amount = 500
589 Goal = SecondSet.goals.add()
590 Goal.type = EIProto.GoalType.EGGS_LAID
591 Goal.target_amount = 500000000.0
592 Goal.reward_type = EIProto.RewardType.PIGGY_FILL
593 Goal.reward_amount = 10000
594 return base64.b64encode(CurrentPeriodicals.SerializeToString())
595 ```
596
597 Lets try that out in-game now - after waiting for a minute, we see our contract pop up, but I immediately noticed one thing amiss.
598 The contract goals are swapped! I am getting Elite contract rewards for a Standard contract.
599
600 This piece of information now tells us that the first entry in GoalSets refers to Elite rewards and the second entry in GoalSets to Standard rewards.
601 After swapping the sets around, we now see a contract with the corrected rewards.
602
603 I playtested it a bit and the contract worked as expected.
604
605 Now, the above code could be a lot neater. For your homework, if you're not skipping to the public source release in the end, you should try to create
606 a contract database and try scheduling them like the game originally did - a "Leggacy" contract every Friday and regular contracts showing up every 1-2 weeks
607 for roughly 2 weeks.
608
609 ## Rootless SSL Unpinning + Endpoint URL patching
610 Let's make the app not require a VPN or root privileges - let's make user CAs work and the endpoint URL something we control on the public net.
611 Start off by pulling the following repository
612 ```
613 git clone https://github.com/ilya-kozyr/android-ssl-pinning-bypass.git
614 python3 -m venv .venv
615 source .venv/bin/activate
616 pip install -r requirements.txt
617 cp /path/to/your/apk .
618 python3 apk-rebuild.py egginc.apk --pause
619 ```
620
621 **NOTE!** IF you do not intend to patch the API endpoint and just want to proceed with AdAway redirecting traffic, you can stop here and press ENTER!
622 Proceed only if you own a domain in your control (that is equal or less in length to www.auxbrain.com) and want to use the app without a VPN/redirection.
623
624 Open a new terminal window, the script will wait for us to perform modifications, enter the created folder `egginc.apk-decompiled` and `lib`.
625
626 We have two folders here now, `arm64-v8a` and `armeabi-v7a`, just as we saw when we pulled the .so file out of the apk earlier. Let's tackle
627 the 64-bit build first.
628
629 For arm64 build it was really simple to perform bytepatch on the said endpoint. We already know it's supposed to look as `G?www.auxbrain.com` - let's probe the .so library a bit.
630 ```
631 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
632 00b02b40 cd cc 4c 3f 00 00 00 00 00 00 00 00 00 00 80 3f |..L?...........?|
633 00b02b50 00 00 00 00 00 00 00 00 00 00 00 00 14 ae 47 3f |..............G?|
634 00b02b60 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
635 00b02b70 00 48 54 54 50 20 52 45 51 3a 20 25 64 00 64 61 |.HTTP REQ: %d.da|
636 00b02b80 74 61 3d 00 65 69 2f 66 69 72 73 74 5f 63 6f 6e |ta=.ei/first_con
637 ```
638
639 We seem to have nothing blocking our way, let's create hex representations of `G?www.auxbrain.com` and a target domain of equal length, for example `G?eggs.based.quest`.
640
641 (Note: You can choose a shorter name as well, if you null-terminate the extra bytes as padding)
642 ```
643 $> echo "G?www.auxbrain.com" | hexdump -ve '1/1 "%.2X"'
644 473F7777772E617578627261696E2E636F6D0A
645 $> echo "G?eggs.based.quest" | hexdump -ve '1/1 "%.2X"'
646 473F656767732E62617365642E71756573740A
647 ```
648
649 Remove the trailing `0A` from end of both hex strings and now proceed as follows:
650 ```
651 # Place the source in first bracket of sed and the new URL at second bracket.
652 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/473F7777772E617578627261696E2E636F6D/473F656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
653 ```
654
655 Huzzah! We now have a patched linked-library for the arm64 build. Let's also patch the 32-bit version.
656 ```
657 $> hexdump -C libegginc.so | grep "ww.auxbrain.co" -A2 -B2
658 0087b770 69 67 68 5f 74 6f 6f 5f 6d 61 6e 79 5f 70 78 00 |igh_too_many_px.|
659 0087b780 74 61 62 6c 65 74 5f 68 64 70 69 00 00 00 00 00 |tablet_hdpi.....|
660 0087b790 77 77 77 2e 61 75 78 62 72 61 69 6e 2e 63 6f 6d |www.auxbrain.com|
661 0087b7a0 00 00 00 00 00 00 00 00 65 69 2f 66 69 72 73 74 |........ei/first|
662 0087b7b0 5f 63 6f 6e 74 61 63 74 00 00 00 00 00 00 00 00 |_contact........|
663 ```
664 This one lacks the `G?` prefix on API endpoint, but we still have null terminators we can rely on. Let's replace the `473F` from our previous strings with `0000`.
665 ```
666 # Place the source in first bracket of sed and the new URL at second bracket.
667 hexdump -ve '1/1 "%.2X"' libegginc.so | sed "s/00007777772E617578627261696E2E636F6D/0000656767732E62617365642E7175657374/g" | xxd -r -p > patched.so
668 ```
669
670 Replace both of the libegginc.so files with the patched.so files. Move back to main terminal window and press ENTER.
671
672 We now have a patched and debug signed apk for the game that isn't SSL pinned and contains a custom API endpoint we control without a VPN.
673
674 ## Conclusion so far
675 We have created a (rather ugly looking) server emulator for the game. It functions, but it needs a lot of work still before we can call it ready.
676 If you have followed this far, give yourself pat on the back - if you actually tried to run this code, give yourself an extra pat on the back.
677
678 Before I give you the public source to the project, you might want to try your hand at creating a few more things.
679 - "Cloud" save, present a Backup to any new device that just started playing.
680 - Contracts Database and scheduler
681 - Server Event scheduler
682
683 I apologize if my method of documenting this has been messy, but that's also part of the chaos of reverse engineering, you are constantly learning new things
684 about the project you are currently doing - refactoring becomes an essential part once you have documented the protocol to a comfortable degree.
685
686 I won't give any promises for a part 2 any time soon, but I will be trying to make this feature complete, so without further ado, here are the git repository links:
687 [github.com](https://github.com/cernodile/reEgg), [git.based.quest](https://git.based.quest/?p=reEgg.git;a=tree;h=refs/heads/master;hb=refs/heads/master).
688
689 Thank you for reading and making it all the way to the end,
690 - Cernodile